aboutsummaryrefslogtreecommitdiff
path: root/game/PreviewScene.cpp
diff options
context:
space:
mode:
authorheavydemon21 <nielsstunnebrink1@gmail.com>2025-01-10 19:32:49 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2025-01-10 19:32:49 +0100
commit0b19fe5a9168368d4be0993407dd3fc3bdfa0611 (patch)
treeef30fcd2790c16bf2103be5bf8ed4a9e1b20fe49 /game/PreviewScene.cpp
parentc17a1ac94186a2de6ad30e9228a031fb08434e52 (diff)
make format
Diffstat (limited to 'game/PreviewScene.cpp')
-rw-r--r--game/PreviewScene.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/game/PreviewScene.cpp b/game/PreviewScene.cpp
index 1179ffc..14a5560 100644
--- a/game/PreviewScene.cpp
+++ b/game/PreviewScene.cpp
@@ -77,15 +77,15 @@ void PreviewScene::load_scene() {
.collision_layer = COLL_LAY_BOT_TOP,
});
ceiling.add_component<BoxCollider>(vec2(INFINITY, 200));
-
+
GameObject world = this->new_object("world", "TAG", vec2 {0, 0}, 0, 1);
world.add_component<Rigidbody>(Rigidbody::Data {
.body_type = Rigidbody::BodyType::STATIC,
.collision_layer = 100,
});
- world.add_component<BoxCollider>(vec2(100,INFINITY), vec2(VIEWPORT_X,VIEWPORT_Y));
- world.add_component<BoxCollider>(vec2(100,INFINITY), vec2(100,VIEWPORT_Y));
+ world.add_component<BoxCollider>(vec2(100, INFINITY), vec2(VIEWPORT_X, VIEWPORT_Y));
+ world.add_component<BoxCollider>(vec2(100, INFINITY), vec2(100, VIEWPORT_Y));
PrevPlayerSubScene player(*this);
NpcSubScene npc(*this);