diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-20 12:57:17 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-20 12:57:17 +0100 |
commit | 0ba89eff9283d5f9f59fa763a19f4616f1c66d74 (patch) | |
tree | 806393e53742896fa5fbe39926b7aa406ef37bfe /game/HallwaySubScene.cpp | |
parent | 6570bf598a3b3768fe34827529df5ea0b4b26f0e (diff) |
finish moving game
Diffstat (limited to 'game/HallwaySubScene.cpp')
-rw-r--r-- | game/HallwaySubScene.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/game/HallwaySubScene.cpp b/game/HallwaySubScene.cpp index 4fe2267..486b8c6 100644 --- a/game/HallwaySubScene.cpp +++ b/game/HallwaySubScene.cpp @@ -12,7 +12,7 @@ using namespace std; float HallwaySubScene::create(Scene & scn, float begin_x, unsigned int sector_num, Color sector_color) { GameObject begin = scn.new_object("hallway_begin", "background", vec2(begin_x, 0)); - Asset begin_asset{"asset/jetpack_joyride/background/hallway/hallway1FG_1_TVOS.png"}; + Asset begin_asset{"asset/background/hallway/hallway1FG_1_TVOS.png"}; begin.add_component<Sprite>(begin_asset, Sprite::Data{ .sorting_in_layer = 4, .order_in_layer = 0, @@ -25,7 +25,7 @@ float HallwaySubScene::create(Scene & scn, float begin_x, unsigned int sector_nu this->add_lamp(begin, vec2(430, -120), 9); GameObject middle_1 = scn.new_object("hallway_middle", "background", vec2(begin_x, 0)); - Asset middle_asset{"asset/jetpack_joyride/background/hallway/hallway1FG_2_TVOS.png"}; + Asset middle_asset{"asset/background/hallway/hallway1FG_2_TVOS.png"}; middle_1.add_component<Sprite>(middle_asset, Sprite::Data{ .sorting_in_layer = 4, .order_in_layer = 2, @@ -34,7 +34,7 @@ float HallwaySubScene::create(Scene & scn, float begin_x, unsigned int sector_nu begin_x += 600; GameObject middle_2 = scn.new_object("hallway_middle", "background", vec2(begin_x, 0)); - Asset middle_asset_2{"asset/jetpack_joyride/background/hallway/hallway1FG_2_TVOS.png"}; + Asset middle_asset_2{"asset/background/hallway/hallway1FG_2_TVOS.png"}; middle_2.add_component<Sprite>(middle_asset_2, Sprite::Data{ .sorting_in_layer = 4, .order_in_layer = 3, @@ -43,7 +43,7 @@ float HallwaySubScene::create(Scene & scn, float begin_x, unsigned int sector_nu begin_x += 200; GameObject middle_3 = scn.new_object("hallway_middle", "background", vec2(begin_x, 0)); - Asset middle_asset_3{"asset/jetpack_joyride/background/hallway/hallway1FG_2_TVOS.png"}; + Asset middle_asset_3{"asset/background/hallway/hallway1FG_2_TVOS.png"}; middle_3.add_component<Sprite>(middle_asset_3, Sprite::Data{ .sorting_in_layer = 4, .order_in_layer = 4, @@ -54,7 +54,7 @@ float HallwaySubScene::create(Scene & scn, float begin_x, unsigned int sector_nu this->add_lamp(middle_3, vec2(0, -120)); GameObject middle_4 = scn.new_object("hallway_middle", "background", vec2(begin_x, 0)); - Asset middle_asset_4{"asset/jetpack_joyride/background/hallway/hallway1FG_2_TVOS.png"}; + Asset middle_asset_4{"asset/background/hallway/hallway1FG_2_TVOS.png"}; middle_4.add_component<Sprite>(middle_asset_4, Sprite::Data{ .sorting_in_layer = 4, .order_in_layer = 5, @@ -63,7 +63,7 @@ float HallwaySubScene::create(Scene & scn, float begin_x, unsigned int sector_nu begin_x += 600; GameObject end = scn.new_object("hallway_end", "background", vec2(begin_x, 0)); - Asset end_asset{"asset/jetpack_joyride/background/hallway/hallway1FG_1_TVOS.png"}; + Asset end_asset{"asset/background/hallway/hallway1FG_1_TVOS.png"}; end.add_component<Sprite>(end_asset, Sprite::Data{ .sorting_in_layer = 4, .order_in_layer = 1, @@ -75,14 +75,14 @@ float HallwaySubScene::create(Scene & scn, float begin_x, unsigned int sector_nu } void HallwaySubScene::add_lamp(GameObject & obj, vec2 offset, unsigned int fps) { - Asset lamp_asset{"asset/jetpack_joyride/background/hallway/alarmLight_TVOS.png"}; + Asset lamp_asset{"asset/background/hallway/alarmLight_TVOS.png"}; obj.add_component<Sprite>(lamp_asset, Sprite::Data{ .sorting_in_layer = 5, .order_in_layer = 0, .size = vec2(0, 100), .position_offset = offset, }); - Asset lamp_glow_asset{"asset/jetpack_joyride/background/hallway/alarmGlow_TVOS.png"}; + Asset lamp_glow_asset{"asset/background/hallway/alarmGlow_TVOS.png"}; Sprite & lamp_glow_sprite = obj.add_component<Sprite>( lamp_glow_asset, Sprite::Data{ .sorting_in_layer = 5, @@ -99,7 +99,7 @@ void HallwaySubScene::add_lamp(GameObject & obj, vec2 offset, unsigned int fps) void HallwaySubScene::add_sector_number(GameObject & obj, vec2 offset, unsigned int sector_num, Color sector_color) { - Asset sector_text_asset{"asset/jetpack_joyride/background/hallway/sectorText_TVOS.png"}; + Asset sector_text_asset{"asset/background/hallway/sectorText_TVOS.png"}; obj.add_component<Sprite>(sector_text_asset, Sprite::Data{ .color = sector_color, .sorting_in_layer = 5, @@ -107,7 +107,7 @@ void HallwaySubScene::add_sector_number(GameObject & obj, vec2 offset, unsigned .size = vec2(0, 100), .position_offset = offset, }); - Asset sector_num_asset{"asset/jetpack_joyride/background/hallway/sectorNumbers_TVOS.png"}; + Asset sector_num_asset{"asset/background/hallway/sectorNumbers_TVOS.png"}; Sprite & sector_num_sprite = obj.add_component<Sprite>( sector_num_asset, Sprite::Data{ .color = sector_color, |