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authorLoek Le Blansch <loek@pipeframe.xyz>2025-01-07 13:04:49 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2025-01-07 13:04:49 +0100
commit6d69c8ef6b663bd6716b441cc7d01164c7e33dfc (patch)
treecbf6d4a4d7f099ca662bed00edc627212511a99e /game/GameScene.cpp
parent87ae4d186ad64531e96fd3e121112f2787894295 (diff)
more WIP zapperpool
Diffstat (limited to 'game/GameScene.cpp')
-rw-r--r--game/GameScene.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/game/GameScene.cpp b/game/GameScene.cpp
index 1eefce1..698677b 100644
--- a/game/GameScene.cpp
+++ b/game/GameScene.cpp
@@ -23,7 +23,7 @@
#include "background/BackgroundSubScene.h"
#include "player/PlayerSubScene.h"
-#include "prefab/ZapperObject.h"
+#include "prefab/ZapperPoolSubScene.h"
using namespace crepe;
using namespace std;
@@ -69,7 +69,7 @@ void GameScene::load_scene() {
});
ceiling.add_component<BoxCollider>(vec2(INFINITY, 200));
- ZapperObject {new_object("zapper", "zapper", vec2(800, 0))};
+ ZapperPoolSubScene {*this};
GameObject start_game_script = new_object("start_game_script", "script", vec2(0, 0));
start_game_script.add_component<BehaviorScript>().set_script<StartGameScript>();