diff options
author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2025-01-08 14:39:16 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2025-01-08 14:39:16 +0100 |
commit | 18a8813645187102fc6261b8d5be1a41c8f0dae4 (patch) | |
tree | 655c5d22027fa23af3378df2d92d4051a71be2a6 /game/Config.h | |
parent | 0729209117a4393e66d7f5b6d83083e2d7c0694c (diff) | |
parent | d9c67da9b8c2d8d25ef4dd2c700ddc78573d3a60 (diff) |
Merge remote-tracking branch 'origin/loek/game' into niels/game
Diffstat (limited to 'game/Config.h')
-rw-r--r-- | game/Config.h | 21 |
1 files changed, 18 insertions, 3 deletions
diff --git a/game/Config.h b/game/Config.h index f1b64b3..64f2828 100644 --- a/game/Config.h +++ b/game/Config.h @@ -1,6 +1,17 @@ #pragma once #include "types.h" +#include <crepe/api/Config.h> + +static const crepe::Config ENGINE_CONFIG { + .log { + .level = crepe::Log::Level::DEBUG, + }, + .window_settings { + .window_title = "Jetpack joyride clone", + }, +}; + static constexpr int SORT_IN_LAY_BACK_BACKGROUND = 3; // For all scenes static constexpr int SORT_IN_LAY_BACKGROUND = 4; // For all scenes static constexpr int SORT_IN_LAY_FORE_BACKGROUND = 5; // For all scenes @@ -21,11 +32,12 @@ static constexpr int COLL_LAY_ZAPPER = 6; // Only for GameScene static constexpr int COLL_LAY_LASER = 7; // Only for GameScene static constexpr int COLL_LAY_MISSILE = 8; // Only for GameScene -static constexpr int GAME_HEIGHT = 800; // In game units +static constexpr float GAME_HEIGHT = 800; // In game units +static constexpr float HALLWAY_HEIGHT = 475; // In game units -static constexpr int VIEWPORT_X = 1100; // In game units +static constexpr float VIEWPORT_X = 1100; // In game units // 'GAME_HEIGHT' (below) should be replaced by '500' when game development is finished -static constexpr int VIEWPORT_Y = 500; // In game units +static constexpr float VIEWPORT_Y = 500; // In game units // Font settings static constexpr const char * FONT = "Jetpackia"; @@ -45,3 +57,6 @@ static constexpr const char * DISTANCE_RUN = "distance_run"; static constexpr const char * PLAYER_NAME = "player"; static constexpr int PLAYER_SPEED = 7500; // In game units static constexpr int PLAYER_GRAVITY_SCALE = 60; // In game units + +static constexpr const char* CAMERA_NAME = "camera"; + |