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authorLoek Le Blansch <loek@pipeframe.xyz>2024-12-20 12:57:17 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-12-20 12:57:17 +0100
commit0ba89eff9283d5f9f59fa763a19f4616f1c66d74 (patch)
tree806393e53742896fa5fbe39926b7aa406ef37bfe /game/AquariumSubScene.cpp
parent6570bf598a3b3768fe34827529df5ea0b4b26f0e (diff)
finish moving game
Diffstat (limited to 'game/AquariumSubScene.cpp')
-rw-r--r--game/AquariumSubScene.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/game/AquariumSubScene.cpp b/game/AquariumSubScene.cpp
index 4f13acf..f4b20f6 100644
--- a/game/AquariumSubScene.cpp
+++ b/game/AquariumSubScene.cpp
@@ -15,7 +15,7 @@ float AquariumSubScene::create(Scene & scn, float begin_x) {
GameObject aquarium_begin
= scn.new_object("aquarium_begin", "background", vec2(begin_x, 0));
Asset aquarium_begin_asset{
- "asset/jetpack_joyride/background/aquarium/glassTubeFG_1_TVOS.png"};
+ "asset/background/aquarium/glassTubeFG_1_TVOS.png"};
aquarium_begin.add_component<Sprite>(aquarium_begin_asset, Sprite::Data{
.sorting_in_layer = 4,
.order_in_layer = 0,
@@ -26,7 +26,7 @@ float AquariumSubScene::create(Scene & scn, float begin_x) {
GameObject aquarium_middle_1
= scn.new_object("aquarium_middle", "background", vec2(begin_x, 0));
Asset aquarium_middle_1_asset{
- "asset/jetpack_joyride/background/aquarium/glassTubeFG_3_TVOS.png"};
+ "asset/background/aquarium/glassTubeFG_3_TVOS.png"};
aquarium_middle_1.add_component<Sprite>(aquarium_middle_1_asset, Sprite::Data{
.sorting_in_layer = 4,
.order_in_layer = 2,
@@ -39,7 +39,7 @@ float AquariumSubScene::create(Scene & scn, float begin_x) {
GameObject aquarium_middle_2
= scn.new_object("aquarium_middle", "background", vec2(begin_x, 0));
Asset aquarium_middle_2_asset{
- "asset/jetpack_joyride/background/aquarium/glassTubeFG_3_TVOS.png"};
+ "asset/background/aquarium/glassTubeFG_3_TVOS.png"};
aquarium_middle_2.add_component<Sprite>(aquarium_middle_2_asset, Sprite::Data{
.sorting_in_layer = 4,
.order_in_layer = 3,
@@ -50,7 +50,7 @@ float AquariumSubScene::create(Scene & scn, float begin_x) {
GameObject aquarium_middle_3
= scn.new_object("aquarium_middle", "background", vec2(begin_x, 0));
Asset aquarium_middle_3_asset{
- "asset/jetpack_joyride/background/aquarium/glassTubeFG_3_TVOS.png"};
+ "asset/background/aquarium/glassTubeFG_3_TVOS.png"};
aquarium_middle_3.add_component<Sprite>(aquarium_middle_3_asset, Sprite::Data{
.sorting_in_layer = 4,
.order_in_layer = 4,
@@ -63,7 +63,7 @@ float AquariumSubScene::create(Scene & scn, float begin_x) {
GameObject aquarium_middle_4
= scn.new_object("aquarium_middle", "background", vec2(begin_x, 0));
Asset aquarium_middle_4_asset{
- "asset/jetpack_joyride/background/aquarium/glassTubeFG_3_TVOS.png"};
+ "asset/background/aquarium/glassTubeFG_3_TVOS.png"};
aquarium_middle_4.add_component<Sprite>(aquarium_middle_4_asset, Sprite::Data{
.sorting_in_layer = 4,
.order_in_layer = 5,
@@ -75,7 +75,7 @@ float AquariumSubScene::create(Scene & scn, float begin_x) {
GameObject aquarium_end = scn.new_object("aquarium_end", "background", vec2(begin_x, 0));
Asset aquarium_end_asset{
- "asset/jetpack_joyride/background/aquarium/glassTubeFG_2_TVOS.png"};
+ "asset/background/aquarium/glassTubeFG_2_TVOS.png"};
aquarium_end.add_component<Sprite>(aquarium_end_asset, Sprite::Data{
.sorting_in_layer = 4,
.order_in_layer = 1,
@@ -88,14 +88,14 @@ float AquariumSubScene::create(Scene & scn, float begin_x) {
void AquariumSubScene::add_background(Scene & scn, float begin_x) {
GameObject bg_1 = scn.new_object("aquarium_bg_1", "aquarium_background", vec2(begin_x, 0));
- Asset bg_1_1_asset{"asset/jetpack_joyride/background/aquarium/AquariumBG1_1_TVOS.png"};
+ Asset bg_1_1_asset{"asset/background/aquarium/AquariumBG1_1_TVOS.png"};
bg_1.add_component<Sprite>(bg_1_1_asset, Sprite::Data{
.sorting_in_layer = 3,
.order_in_layer = 2,
.size = vec2(0, 400),
.position_offset = vec2(-200, 100),
});
- Asset bg_1_2_asset{"asset/jetpack_joyride/background/aquarium/AquariumBG1_2_TVOS.png"};
+ Asset bg_1_2_asset{"asset/background/aquarium/AquariumBG1_2_TVOS.png"};
bg_1.add_component<Sprite>(bg_1_2_asset, Sprite::Data{
.sorting_in_layer = 3,
.order_in_layer = 2,
@@ -103,14 +103,14 @@ void AquariumSubScene::add_background(Scene & scn, float begin_x) {
.position_offset = vec2(200, 100),
});
GameObject bg_2 = scn.new_object("aquarium_bg_2", "aquarium_background", vec2(begin_x, 0));
- Asset bg_2_1_asset{"asset/jetpack_joyride/background/aquarium/AquariumBG2_1_TVOS.png"};
+ Asset bg_2_1_asset{"asset/background/aquarium/AquariumBG2_1_TVOS.png"};
bg_2.add_component<Sprite>(bg_2_1_asset, Sprite::Data{
.sorting_in_layer = 3,
.order_in_layer = 1,
.size = vec2(0, 400),
.position_offset = vec2(200, -50),
});
- Asset bg_2_2_asset{"asset/jetpack_joyride/background/aquarium/AquariumBG2_2_TVOS.png"};
+ Asset bg_2_2_asset{"asset/background/aquarium/AquariumBG2_2_TVOS.png"};
bg_2.add_component<Sprite>(bg_2_2_asset, Sprite::Data{
.sorting_in_layer = 3,
.order_in_layer = 1,
@@ -118,14 +118,14 @@ void AquariumSubScene::add_background(Scene & scn, float begin_x) {
.position_offset = vec2(-200, -50),
});
GameObject bg_3 = scn.new_object("aquarium_bg_3", "aquarium_background", vec2(begin_x, 0));
- Asset bg_3_1_asset{"asset/jetpack_joyride/background/aquarium/AquariumBG3_1_TVOS.png"};
+ Asset bg_3_1_asset{"asset/background/aquarium/AquariumBG3_1_TVOS.png"};
bg_3.add_component<Sprite>(bg_3_1_asset, Sprite::Data{
.sorting_in_layer = 3,
.order_in_layer = 0,
.size = vec2(0, 400),
.position_offset = vec2(200, -200),
});
- Asset bg_3_2_asset{"asset/jetpack_joyride/background/aquarium/AquariumBG3_2_TVOS.png"};
+ Asset bg_3_2_asset{"asset/background/aquarium/AquariumBG3_2_TVOS.png"};
bg_3.add_component<Sprite>(bg_3_2_asset, Sprite::Data{
.sorting_in_layer = 3,
.order_in_layer = 0,