aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-09 11:41:16 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-09 11:41:16 +0100
commite3318b7e0e075567a6a9e29239e074f4e02fc595 (patch)
tree53b3f263f40636ca989e421a9aa942a61cc08802
parent588df868d851ac5195ce3380ab38c59b0e2aed7a (diff)
made getKeyboardState
-rw-r--r--src/crepe/api/KeyCodes.h2
-rw-r--r--src/crepe/facade/SDLContext.cpp237
-rw-r--r--src/crepe/facade/SDLContext.h3
-rw-r--r--src/crepe/system/InputSystem.cpp203
4 files changed, 235 insertions, 210 deletions
diff --git a/src/crepe/api/KeyCodes.h b/src/crepe/api/KeyCodes.h
index fcfc080..6204cf2 100644
--- a/src/crepe/api/KeyCodes.h
+++ b/src/crepe/api/KeyCodes.h
@@ -150,5 +150,7 @@ enum class Keycode {
RIGHT_SUPER = 347,
/// \}
MENU = 348, //!< Menu key.
+ //! Not actually a key instead its the amount of keycodes there are for array indexing
+ NUM_KEYCODES = 113,
};
} // namespace crepe
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp
index e3410cb..9e10803 100644
--- a/src/crepe/facade/SDLContext.cpp
+++ b/src/crepe/facade/SDLContext.cpp
@@ -77,118 +77,135 @@ SDLContext::~SDLContext() {
SDL_Quit();
}
-Keycode SDLContext::sdl_to_keycode(SDL_Keycode sdl_key) {
- static const std::array<Keycode, SDL_NUM_SCANCODES> LOOKUP_TABLE = [] {
- std::array<Keycode, SDL_NUM_SCANCODES> table{};
- table.fill(Keycode::NONE);
-
- table[SDL_SCANCODE_SPACE] = Keycode::SPACE;
- table[SDL_SCANCODE_APOSTROPHE] = Keycode::APOSTROPHE;
- table[SDL_SCANCODE_COMMA] = Keycode::COMMA;
- table[SDL_SCANCODE_MINUS] = Keycode::MINUS;
- table[SDL_SCANCODE_PERIOD] = Keycode::PERIOD;
- table[SDL_SCANCODE_SLASH] = Keycode::SLASH;
- table[SDL_SCANCODE_0] = Keycode::D0;
- table[SDL_SCANCODE_1] = Keycode::D1;
- table[SDL_SCANCODE_2] = Keycode::D2;
- table[SDL_SCANCODE_3] = Keycode::D3;
- table[SDL_SCANCODE_4] = Keycode::D4;
- table[SDL_SCANCODE_5] = Keycode::D5;
- table[SDL_SCANCODE_6] = Keycode::D6;
- table[SDL_SCANCODE_7] = Keycode::D7;
- table[SDL_SCANCODE_8] = Keycode::D8;
- table[SDL_SCANCODE_9] = Keycode::D9;
- table[SDL_SCANCODE_SEMICOLON] = Keycode::SEMICOLON;
- table[SDL_SCANCODE_EQUALS] = Keycode::EQUAL;
- table[SDL_SCANCODE_A] = Keycode::A;
- table[SDL_SCANCODE_B] = Keycode::B;
- table[SDL_SCANCODE_C] = Keycode::C;
- table[SDL_SCANCODE_D] = Keycode::D;
- table[SDL_SCANCODE_E] = Keycode::E;
- table[SDL_SCANCODE_F] = Keycode::F;
- table[SDL_SCANCODE_G] = Keycode::G;
- table[SDL_SCANCODE_H] = Keycode::H;
- table[SDL_SCANCODE_I] = Keycode::I;
- table[SDL_SCANCODE_J] = Keycode::J;
- table[SDL_SCANCODE_K] = Keycode::K;
- table[SDL_SCANCODE_L] = Keycode::L;
- table[SDL_SCANCODE_M] = Keycode::M;
- table[SDL_SCANCODE_N] = Keycode::N;
- table[SDL_SCANCODE_O] = Keycode::O;
- table[SDL_SCANCODE_P] = Keycode::P;
- table[SDL_SCANCODE_Q] = Keycode::Q;
- table[SDL_SCANCODE_R] = Keycode::R;
- table[SDL_SCANCODE_S] = Keycode::S;
- table[SDL_SCANCODE_T] = Keycode::T;
- table[SDL_SCANCODE_U] = Keycode::U;
- table[SDL_SCANCODE_V] = Keycode::V;
- table[SDL_SCANCODE_W] = Keycode::W;
- table[SDL_SCANCODE_X] = Keycode::X;
- table[SDL_SCANCODE_Y] = Keycode::Y;
- table[SDL_SCANCODE_Z] = Keycode::Z;
- table[SDL_SCANCODE_LEFTBRACKET] = Keycode::LEFT_BRACKET;
- table[SDL_SCANCODE_BACKSLASH] = Keycode::BACKSLASH;
- table[SDL_SCANCODE_RIGHTBRACKET] = Keycode::RIGHT_BRACKET;
- table[SDL_SCANCODE_GRAVE] = Keycode::GRAVE_ACCENT;
- table[SDL_SCANCODE_ESCAPE] = Keycode::ESCAPE;
- table[SDL_SCANCODE_RETURN] = Keycode::ENTER;
- table[SDL_SCANCODE_TAB] = Keycode::TAB;
- table[SDL_SCANCODE_BACKSPACE] = Keycode::BACKSPACE;
- table[SDL_SCANCODE_INSERT] = Keycode::INSERT;
- table[SDL_SCANCODE_DELETE] = Keycode::DELETE;
- table[SDL_SCANCODE_RIGHT] = Keycode::RIGHT;
- table[SDL_SCANCODE_LEFT] = Keycode::LEFT;
- table[SDL_SCANCODE_DOWN] = Keycode::DOWN;
- table[SDL_SCANCODE_UP] = Keycode::UP;
- table[SDL_SCANCODE_PAGEUP] = Keycode::PAGE_UP;
- table[SDL_SCANCODE_PAGEDOWN] = Keycode::PAGE_DOWN;
- table[SDL_SCANCODE_HOME] = Keycode::HOME;
- table[SDL_SCANCODE_END] = Keycode::END;
- table[SDL_SCANCODE_CAPSLOCK] = Keycode::CAPS_LOCK;
- table[SDL_SCANCODE_SCROLLLOCK] = Keycode::SCROLL_LOCK;
- table[SDL_SCANCODE_NUMLOCKCLEAR] = Keycode::NUM_LOCK;
- table[SDL_SCANCODE_PRINTSCREEN] = Keycode::PRINT_SCREEN;
- table[SDL_SCANCODE_PAUSE] = Keycode::PAUSE;
- table[SDL_SCANCODE_F1] = Keycode::F1;
- table[SDL_SCANCODE_F2] = Keycode::F2;
- table[SDL_SCANCODE_F3] = Keycode::F3;
- table[SDL_SCANCODE_F4] = Keycode::F4;
- table[SDL_SCANCODE_F5] = Keycode::F5;
- table[SDL_SCANCODE_F6] = Keycode::F6;
- table[SDL_SCANCODE_F7] = Keycode::F7;
- table[SDL_SCANCODE_F8] = Keycode::F8;
- table[SDL_SCANCODE_F9] = Keycode::F9;
- table[SDL_SCANCODE_F10] = Keycode::F10;
- table[SDL_SCANCODE_F11] = Keycode::F11;
- table[SDL_SCANCODE_F12] = Keycode::F12;
- table[SDL_SCANCODE_KP_0] = Keycode::KP0;
- table[SDL_SCANCODE_KP_1] = Keycode::KP1;
- table[SDL_SCANCODE_KP_2] = Keycode::KP2;
- table[SDL_SCANCODE_KP_3] = Keycode::KP3;
- table[SDL_SCANCODE_KP_4] = Keycode::KP4;
- table[SDL_SCANCODE_KP_5] = Keycode::KP5;
- table[SDL_SCANCODE_KP_6] = Keycode::KP6;
- table[SDL_SCANCODE_KP_7] = Keycode::KP7;
- table[SDL_SCANCODE_KP_8] = Keycode::KP8;
- table[SDL_SCANCODE_KP_9] = Keycode::KP9;
- table[SDL_SCANCODE_LSHIFT] = Keycode::LEFT_SHIFT;
- table[SDL_SCANCODE_LCTRL] = Keycode::LEFT_CONTROL;
- table[SDL_SCANCODE_LALT] = Keycode::LEFT_ALT;
- table[SDL_SCANCODE_LGUI] = Keycode::LEFT_SUPER;
- table[SDL_SCANCODE_RSHIFT] = Keycode::RIGHT_SHIFT;
- table[SDL_SCANCODE_RCTRL] = Keycode::RIGHT_CONTROL;
- table[SDL_SCANCODE_RALT] = Keycode::RIGHT_ALT;
- table[SDL_SCANCODE_RGUI] = Keycode::RIGHT_SUPER;
- table[SDL_SCANCODE_MENU] = Keycode::MENU;
-
- return table;
- }();
+static const std::array<Keycode, SDL_NUM_SCANCODES>& get_lookup_table() {
+ static const std::array<Keycode, SDL_NUM_SCANCODES> LOOKUP_TABLE = [] {
+ std::array<Keycode, SDL_NUM_SCANCODES> table{};
+ table.fill(Keycode::NONE);
+
+ // Map all SDL scancodes to Keycodes
+ table[SDL_SCANCODE_SPACE] = Keycode::SPACE;
+ table[SDL_SCANCODE_APOSTROPHE] = Keycode::APOSTROPHE;
+ table[SDL_SCANCODE_COMMA] = Keycode::COMMA;
+ table[SDL_SCANCODE_MINUS] = Keycode::MINUS;
+ table[SDL_SCANCODE_PERIOD] = Keycode::PERIOD;
+ table[SDL_SCANCODE_SLASH] = Keycode::SLASH;
+ table[SDL_SCANCODE_0] = Keycode::D0;
+ table[SDL_SCANCODE_1] = Keycode::D1;
+ table[SDL_SCANCODE_2] = Keycode::D2;
+ table[SDL_SCANCODE_3] = Keycode::D3;
+ table[SDL_SCANCODE_4] = Keycode::D4;
+ table[SDL_SCANCODE_5] = Keycode::D5;
+ table[SDL_SCANCODE_6] = Keycode::D6;
+ table[SDL_SCANCODE_7] = Keycode::D7;
+ table[SDL_SCANCODE_8] = Keycode::D8;
+ table[SDL_SCANCODE_9] = Keycode::D9;
+ table[SDL_SCANCODE_SEMICOLON] = Keycode::SEMICOLON;
+ table[SDL_SCANCODE_EQUALS] = Keycode::EQUAL;
+ table[SDL_SCANCODE_A] = Keycode::A;
+ table[SDL_SCANCODE_B] = Keycode::B;
+ table[SDL_SCANCODE_C] = Keycode::C;
+ table[SDL_SCANCODE_D] = Keycode::D;
+ table[SDL_SCANCODE_E] = Keycode::E;
+ table[SDL_SCANCODE_F] = Keycode::F;
+ table[SDL_SCANCODE_G] = Keycode::G;
+ table[SDL_SCANCODE_H] = Keycode::H;
+ table[SDL_SCANCODE_I] = Keycode::I;
+ table[SDL_SCANCODE_J] = Keycode::J;
+ table[SDL_SCANCODE_K] = Keycode::K;
+ table[SDL_SCANCODE_L] = Keycode::L;
+ table[SDL_SCANCODE_M] = Keycode::M;
+ table[SDL_SCANCODE_N] = Keycode::N;
+ table[SDL_SCANCODE_O] = Keycode::O;
+ table[SDL_SCANCODE_P] = Keycode::P;
+ table[SDL_SCANCODE_Q] = Keycode::Q;
+ table[SDL_SCANCODE_R] = Keycode::R;
+ table[SDL_SCANCODE_S] = Keycode::S;
+ table[SDL_SCANCODE_T] = Keycode::T;
+ table[SDL_SCANCODE_U] = Keycode::U;
+ table[SDL_SCANCODE_V] = Keycode::V;
+ table[SDL_SCANCODE_W] = Keycode::W;
+ table[SDL_SCANCODE_X] = Keycode::X;
+ table[SDL_SCANCODE_Y] = Keycode::Y;
+ table[SDL_SCANCODE_Z] = Keycode::Z;
+ table[SDL_SCANCODE_LEFTBRACKET] = Keycode::LEFT_BRACKET;
+ table[SDL_SCANCODE_BACKSLASH] = Keycode::BACKSLASH;
+ table[SDL_SCANCODE_RIGHTBRACKET] = Keycode::RIGHT_BRACKET;
+ table[SDL_SCANCODE_GRAVE] = Keycode::GRAVE_ACCENT;
+ table[SDL_SCANCODE_ESCAPE] = Keycode::ESCAPE;
+ table[SDL_SCANCODE_RETURN] = Keycode::ENTER;
+ table[SDL_SCANCODE_TAB] = Keycode::TAB;
+ table[SDL_SCANCODE_BACKSPACE] = Keycode::BACKSPACE;
+ table[SDL_SCANCODE_INSERT] = Keycode::INSERT;
+ table[SDL_SCANCODE_DELETE] = Keycode::DELETE;
+ table[SDL_SCANCODE_RIGHT] = Keycode::RIGHT;
+ table[SDL_SCANCODE_LEFT] = Keycode::LEFT;
+ table[SDL_SCANCODE_DOWN] = Keycode::DOWN;
+ table[SDL_SCANCODE_UP] = Keycode::UP;
+ table[SDL_SCANCODE_PAGEUP] = Keycode::PAGE_UP;
+ table[SDL_SCANCODE_PAGEDOWN] = Keycode::PAGE_DOWN;
+ table[SDL_SCANCODE_HOME] = Keycode::HOME;
+ table[SDL_SCANCODE_END] = Keycode::END;
+ table[SDL_SCANCODE_CAPSLOCK] = Keycode::CAPS_LOCK;
+ table[SDL_SCANCODE_SCROLLLOCK] = Keycode::SCROLL_LOCK;
+ table[SDL_SCANCODE_NUMLOCKCLEAR] = Keycode::NUM_LOCK;
+ table[SDL_SCANCODE_PRINTSCREEN] = Keycode::PRINT_SCREEN;
+ table[SDL_SCANCODE_PAUSE] = Keycode::PAUSE;
+ table[SDL_SCANCODE_F1] = Keycode::F1;
+ table[SDL_SCANCODE_F2] = Keycode::F2;
+ table[SDL_SCANCODE_F3] = Keycode::F3;
+ table[SDL_SCANCODE_F4] = Keycode::F4;
+ table[SDL_SCANCODE_F5] = Keycode::F5;
+ table[SDL_SCANCODE_F6] = Keycode::F6;
+ table[SDL_SCANCODE_F7] = Keycode::F7;
+ table[SDL_SCANCODE_F8] = Keycode::F8;
+ table[SDL_SCANCODE_F9] = Keycode::F9;
+ table[SDL_SCANCODE_F10] = Keycode::F10;
+ table[SDL_SCANCODE_F11] = Keycode::F11;
+ table[SDL_SCANCODE_F12] = Keycode::F12;
+ table[SDL_SCANCODE_KP_0] = Keycode::KP0;
+ table[SDL_SCANCODE_KP_1] = Keycode::KP1;
+ table[SDL_SCANCODE_KP_2] = Keycode::KP2;
+ table[SDL_SCANCODE_KP_3] = Keycode::KP3;
+ table[SDL_SCANCODE_KP_4] = Keycode::KP4;
+ table[SDL_SCANCODE_KP_5] = Keycode::KP5;
+ table[SDL_SCANCODE_KP_6] = Keycode::KP6;
+ table[SDL_SCANCODE_KP_7] = Keycode::KP7;
+ table[SDL_SCANCODE_KP_8] = Keycode::KP8;
+ table[SDL_SCANCODE_KP_9] = Keycode::KP9;
+ table[SDL_SCANCODE_LSHIFT] = Keycode::LEFT_SHIFT;
+ table[SDL_SCANCODE_LCTRL] = Keycode::LEFT_CONTROL;
+ table[SDL_SCANCODE_LALT] = Keycode::LEFT_ALT;
+ table[SDL_SCANCODE_LGUI] = Keycode::LEFT_SUPER;
+ table[SDL_SCANCODE_RSHIFT] = Keycode::RIGHT_SHIFT;
+ table[SDL_SCANCODE_RCTRL] = Keycode::RIGHT_CONTROL;
+ table[SDL_SCANCODE_RALT] = Keycode::RIGHT_ALT;
+ table[SDL_SCANCODE_RGUI] = Keycode::RIGHT_SUPER;
+ table[SDL_SCANCODE_MENU] = Keycode::MENU;
+
+ return table;
+ }();
+ return LOOKUP_TABLE;
+}
- if (sdl_key < 0 || sdl_key >= SDL_NUM_SCANCODES) {
- return Keycode::NONE;
- }
+// Function that uses the shared table
+Keycode SDLContext::sdl_to_keycode(SDL_Keycode sdl_key) {
+ if (sdl_key < 0 || sdl_key >= SDL_NUM_SCANCODES) {
+ return Keycode::NONE;
+ }
+ return get_lookup_table()[sdl_key];
+}
+std::array<bool, SDL_NUM_SCANCODES> SDLContext::get_keyboard_state() {
+ // Array to hold the key states (true if pressed, false if not)
+ std::array<bool, SDL_NUM_SCANCODES> keyState;
+
+ const Uint8* current_state = SDL_GetKeyboardState(nullptr);
+
+ for (int i = 0; i < SDL_NUM_SCANCODES; ++i) {
+ // Set true if the key is pressed, false if not
+ keyState[i] = currentState[i] != 0;
+ }
- return LOOKUP_TABLE[sdl_key];
+ return keyState;
}
MouseButton SDLContext::sdl_to_mousebutton(Uint8 sdl_button) {
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h
index 1f83985..0f503f3 100644
--- a/src/crepe/facade/SDLContext.h
+++ b/src/crepe/facade/SDLContext.h
@@ -152,7 +152,8 @@ private:
* \return The corresponding `Keycode` value or `Keycode::NONE` if the key is unrecognized.
*/
Keycode sdl_to_keycode(SDL_Keycode sdl_key);
-
+ static const std::array<Keycode, SDL_NUM_SCANCODES>& get_lookup_table();
+ std::array<Keycode, SDL_NUM_SCANCODES> get_keyboard_state();
/**
* \brief Converts an SDL mouse button code to the custom MouseButton type.
*
diff --git a/src/crepe/system/InputSystem.cpp b/src/crepe/system/InputSystem.cpp
index b7d2eb4..c3bf4d4 100644
--- a/src/crepe/system/InputSystem.cpp
+++ b/src/crepe/system/InputSystem.cpp
@@ -13,6 +13,7 @@ void InputSystem::update() {
RefVector<Button> buttons = mgr.get_components_by_type<Button>();
RefVector<Camera> cameras = mgr.get_components_by_type<Camera>();
OptionalRef<Camera> curr_cam_ref;
+
// Find the active camera
for (Camera & cam : cameras) {
if (!cam.active) continue;
@@ -20,122 +21,126 @@ void InputSystem::update() {
break;
}
if (!curr_cam_ref) return;
+
Camera & current_cam = curr_cam_ref;
RefVector<Transform> transform_vec
= mgr.get_components_by_id<Transform>(current_cam.game_object_id);
Transform & cam_transform = transform_vec.front().get();
- int camera_origin_x = cam_transform.position.x + current_cam.data.postion_offset.x
- - (current_cam.viewport_size.x / 2);
- int camera_origin_y =
+
ivec2 camera_origin;
camera_origin.y = cam_transform.position.y + current_cam.data.postion_offset.y
- (current_cam.viewport_size.y / 2);
- camera_origin
+ camera_origin.x = cam_transform.position.x + current_cam.data.postion_offset.x
+ - (current_cam.viewport_size.x / 2);
+
for (const SDLContext::EventData & event : event_list) {
- int adjusted_mouse_x = event.mouse_data.mouse_position.x + camera_origin_x;
- int adjusted_mouse_y = event.mouse_data.mouse_position.y + camera_origin_y;
- // check if the mouse is within the viewport
- bool mouse_in_viewport
- = !(adjusted_mouse_x < camera_origin_x
- || adjusted_mouse_x > camera_origin_x + current_cam.viewport_size.x
- || adjusted_mouse_y < camera_origin_y
- || adjusted_mouse_y > camera_origin_y + current_cam.viewport_size.y);
-
- switch (event.event_type) {
- case SDLContext::EventType::KEYDOWN:
- event_mgr.queue_event<KeyPressEvent>(KeyPressEvent{
- .repeat = event.key_data.key_repeat,
- .key = event.key_data.key,
- });
- break;
- case SDLContext::EventType::KEYUP:
- event_mgr.queue_event<KeyReleaseEvent>(KeyReleaseEvent{
- .key = event.key_data.key,
- });
- break;
- case SDLContext::EventType::MOUSEDOWN:
- if (!mouse_in_viewport) {
+ // Only calculate mouse coordinates for relevant events
+ if (event.event_type == SDLContext::EventType::MOUSEDOWN
+ || event.event_type == SDLContext::EventType::MOUSEUP
+ || event.event_type == SDLContext::EventType::MOUSEMOVE
+ || event.event_type == SDLContext::EventType::MOUSEWHEEL) {
+
+ int adjusted_mouse_x = event.mouse_data.mouse_position.x + camera_origin.x;
+ int adjusted_mouse_y = event.mouse_data.mouse_position.y + camera_origin.y;
+
+ // Check if the mouse is within the viewport
+ bool mouse_in_viewport = !(adjusted_mouse_x < camera_origin.x
+ || adjusted_mouse_x > camera_origin.x + current_cam.viewport_size.x
+ || adjusted_mouse_y < camera_origin.y
+ || adjusted_mouse_y > camera_origin.y + current_cam.viewport_size.y);
+
+ if (!mouse_in_viewport) continue;
+
+ // Handle mouse-specific events
+ switch (event.event_type) {
+ case SDLContext::EventType::MOUSEDOWN:
+ event_mgr.queue_event<MousePressEvent>({
+ .mouse_pos = {adjusted_mouse_x, adjusted_mouse_y},
+ .button = event.mouse_data.mouse_button,
+ });
+ this->last_mouse_down_position = {adjusted_mouse_x, adjusted_mouse_y};
+ this->last_mouse_button = event.mouse_data.mouse_button;
break;
- }
- event_mgr.queue_event<MousePressEvent>(MousePressEvent{
- .mouse_pos = {adjusted_mouse_x,adjusted_mouse_y},
- .button = event.mouse_data.mouse_button,
- });
- this->last_mouse_down_position = {adjusted_mouse_x, adjusted_mouse_y};
- this->last_mouse_button = event.mouse_data.mouse_button;
- break;
- case SDLContext::EventType::MOUSEUP: {
- if (!mouse_in_viewport) {
+
+ case SDLContext::EventType::MOUSEUP: {
+ event_mgr.queue_event<MouseReleaseEvent>({
+ .mouse_pos = {adjusted_mouse_x, adjusted_mouse_y},
+ .button = event.mouse_data.mouse_button,
+ });
+ int delta_x = adjusted_mouse_x - this->last_mouse_down_position.x;
+ int delta_y = adjusted_mouse_y - this->last_mouse_down_position.y;
+
+ if (this->last_mouse_button == event.mouse_data.mouse_button
+ && std::abs(delta_x) <= click_tolerance
+ && std::abs(delta_y) <= click_tolerance) {
+ event_mgr.queue_event<MouseClickEvent>({
+ .mouse_pos = {adjusted_mouse_x, adjusted_mouse_y},
+ .button = event.mouse_data.mouse_button,
+ });
+ this->handle_click(event.mouse_data.mouse_button, adjusted_mouse_x, adjusted_mouse_y);
+ }
break;
}
- event_mgr.queue_event<MouseReleaseEvent>(MouseReleaseEvent{
- .mouse_pos = {adjusted_mouse_x,adjusted_mouse_y},
- .button = event.mouse_data.mouse_button,
- });
- int delta_x = adjusted_mouse_x - this->last_mouse_down_position.x;
- int delta_y = adjusted_mouse_y - this->last_mouse_down_position.y;
-
- if (this->last_mouse_button == event.mouse_data.mouse_button
- && std::abs(delta_x) <= click_tolerance
- && std::abs(delta_y) <= click_tolerance) {
- event_mgr.queue_event<MouseClickEvent>(MouseClickEvent{
- .mouse_pos = {adjusted_mouse_x,adjusted_mouse_y},
- .button = event.mouse_data.mouse_button,
+
+ case SDLContext::EventType::MOUSEMOVE:
+ event_mgr.queue_event<MouseMoveEvent>({
+ .mouse_pos = {adjusted_mouse_x, adjusted_mouse_y},
+ .mouse_delta = event.mouse_data.rel_mouse_move,
});
+ this->handle_move(event, adjusted_mouse_x, adjusted_mouse_y);
+ break;
- this->handle_click(event.mouse_data.mouse_button, adjusted_mouse_x, adjusted_mouse_y);
- }
- } break;
- case SDLContext::EventType::MOUSEMOVE:
- if (!mouse_in_viewport) {
+ case SDLContext::EventType::MOUSEWHEEL:
+ event_mgr.queue_event<MouseScrollEvent>({
+ .mouse_pos = {adjusted_mouse_x, adjusted_mouse_y},
+ .scroll_direction = event.mouse_data.scroll_direction,
+ .scroll_delta = event.mouse_data.scroll_delta,
+ });
break;
- }
- event_mgr.queue_event<MouseMoveEvent>(MouseMoveEvent{
- .mouse_pos = {adjusted_mouse_x,adjusted_mouse_y},
- .mouse_delta = event.mouse_data.rel_mouse_move,
- });
- this->handle_move(event, adjusted_mouse_x, adjusted_mouse_y);
- break;
- case SDLContext::EventType::MOUSEWHEEL:
- event_mgr.queue_event<MouseScrollEvent>(MouseScrollEvent{
- .mouse_pos = {adjusted_mouse_x,adjusted_mouse_y},
- .scroll_direction = event.mouse_data.scroll_direction,
- .scroll_delta = event.mouse_data.scroll_delta,
- });
- break;
- case SDLContext::EventType::SHUTDOWN:
- event_mgr.queue_event<ShutDownEvent>(ShutDownEvent{});
- break;
- case SDLContext::EventType::WINDOW_EXPOSE:
- event_mgr.queue_event<WindowExposeEvent>(WindowExposeEvent{});
- break;
- case SDLContext::EventType::WINDOW_RESIZE:
- event_mgr.queue_event<WindowResizeEvent>(WindowResizeEvent{
- .dimensions = event.window_data.resize_dimension,
- });
- break;
- case SDLContext::EventType::WINDOW_MOVE:
- event_mgr.queue_event<WindowMoveEvent>(WindowMoveEvent{
- .delta_move = event.window_data.move_delta,
- });
- break;
- case SDLContext::EventType::WINDOW_MINIMIZE:
- event_mgr.queue_event<WindowMinimizeEvent>(WindowMinimizeEvent{});
- break;
- case SDLContext::EventType::WINDOW_MAXIMIZE:
- event_mgr.queue_event<WindowMaximizeEvent>(WindowMaximizeEvent{});
- break;
- case SDLContext::EventType::WINDOW_FOCUS_GAIN:
- event_mgr.queue_event<WindowFocusGainEvent>(WindowFocusGainEvent{});
- break;
- case SDLContext::EventType::WINDOW_FOCUS_LOST:
- event_mgr.queue_event<WindowFocusLostEvent>(WindowFocusLostEvent{});
- break;
- default:
- break;
+
+ default:
+ break;
+ }
+ } else {
+ // Handle non-mouse events
+ switch (event.event_type) {
+ case SDLContext::EventType::KEYDOWN:
+ event_mgr.queue_event<KeyPressEvent>({.repeat = event.key_data.key_repeat, .key = event.key_data.key});
+ break;
+ case SDLContext::EventType::KEYUP:
+ event_mgr.queue_event<KeyReleaseEvent>({.key = event.key_data.key});
+ break;
+ case SDLContext::EventType::SHUTDOWN:
+ event_mgr.queue_event<ShutDownEvent>({});
+ break;
+ case SDLContext::EventType::WINDOW_EXPOSE:
+ event_mgr.queue_event<WindowExposeEvent>({});
+ break;
+ case SDLContext::EventType::WINDOW_RESIZE:
+ event_mgr.queue_event<WindowResizeEvent>({.dimensions = event.window_data.resize_dimension});
+ break;
+ case SDLContext::EventType::WINDOW_MOVE:
+ event_mgr.queue_event<WindowMoveEvent>({.delta_move = event.window_data.move_delta});
+ break;
+ case SDLContext::EventType::WINDOW_MINIMIZE:
+ event_mgr.queue_event<WindowMinimizeEvent>({});
+ break;
+ case SDLContext::EventType::WINDOW_MAXIMIZE:
+ event_mgr.queue_event<WindowMaximizeEvent>({});
+ break;
+ case SDLContext::EventType::WINDOW_FOCUS_GAIN:
+ event_mgr.queue_event<WindowFocusGainEvent>({});
+ break;
+ case SDLContext::EventType::WINDOW_FOCUS_LOST:
+ event_mgr.queue_event<WindowFocusLostEvent>({});
+ break;
+ default:
+ break;
+ }
}
}
}
+
void InputSystem::handle_move(const SDLContext::EventData & event_data,
const int adjusted_mouse_x, const int adjusted_mouse_y) {
ComponentManager & mgr = this->mediator.component_manager;