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author | JAROWMR <jarorutjes07@gmail.com> | 2024-12-14 13:29:52 +0100 |
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committer | JAROWMR <jarorutjes07@gmail.com> | 2024-12-14 13:29:52 +0100 |
commit | dd89b381c212aa55a4e9d7bc7eea014e992956ef (patch) | |
tree | 741f427d183ab47db265a68f534ed6dc5b46a08f | |
parent | 1a5116b944bcbdeeb3474faefbe150e82f8697b1 (diff) |
used add force in game.cpp
-rw-r--r-- | src/example/game.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/example/game.cpp b/src/example/game.cpp index 60c9088..d03d78d 100644 --- a/src/example/game.cpp +++ b/src/example/game.cpp @@ -35,7 +35,8 @@ class MyScript1 : public Script { } case Keycode::W: { Rigidbody & tf = this->get_component<Rigidbody>(); - tf.data.linear_velocity.y -= 1; + // tf.data.linear_velocity.y -= 1; + tf.add_force_linear({0,-1}); break; } case Keycode::S: { @@ -197,7 +198,7 @@ public: .body_type = Rigidbody::BodyType::DYNAMIC, .linear_velocity = {0, 1}, .constraints = {0, 0, 0}, - .elastisity_coefficient = 1, + .elastisity_coefficient = 0, .offset = {0, 0}, }); // add box with boxcollider |