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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-11 16:37:52 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-11 16:37:52 +0100
commitd9609abd77b3d98bb8fd87c3e31e80402f5f7dcb (patch)
treeb804e9a190d2fa755aa25348368a5aa66215733f
parent8388994da0ac08497fb57d7d4b29ef7eb00731f2 (diff)
removed Texture from profiling
-rw-r--r--src/test/Profiling.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/test/Profiling.cpp b/src/test/Profiling.cpp
index c753bca..84272f6 100644
--- a/src/test/Profiling.cpp
+++ b/src/test/Profiling.cpp
@@ -1,3 +1,4 @@
+#include "api/Asset.h"
#include "manager/Mediator.h"
#include "system/ParticleSystem.h"
#include "system/PhysicsSystem.h"
@@ -167,7 +168,7 @@ TEST_F(DISABLED_ProfilingTest, Profiling_2) {
gameobject.add_component<BoxCollider>(vec2{0, 0}, vec2{1, 1});
gameobject.add_component<BehaviorScript>().set_script<TestScript>();
- auto img = Texture("asset/texture/square.png");
+ auto img = Asset("asset/texture/square.png");
Sprite & test_sprite = gameobject.add_component<Sprite>(
img, Sprite::Data{
.color = {0, 0, 0, 0},
@@ -205,7 +206,7 @@ TEST_F(DISABLED_ProfilingTest, Profiling_3) {
});
gameobject.add_component<BoxCollider>(vec2{0, 0}, vec2{1, 1});
gameobject.add_component<BehaviorScript>().set_script<TestScript>();
- auto img = Texture("asset/texture/square.png");
+ auto img = Asset("asset/texture/square.png");
Sprite & test_sprite = gameobject.add_component<Sprite>(
img, Sprite::Data{
.color = {0, 0, 0, 0},