diff options
author | Max-001 <maxsmits21@kpnmail.nl> | 2025-01-11 11:22:33 +0100 |
---|---|---|
committer | Max-001 <maxsmits21@kpnmail.nl> | 2025-01-11 11:22:33 +0100 |
commit | d557cfd311a6239e579fad35e3684f8c0e170ce7 (patch) | |
tree | abac6549d3ed16943287903389a1324ce3f02e1e | |
parent | 2bc23c83489fe45af207559cbb8620b97fc73b35 (diff) |
Fix: Player and NPS do not collide anymore
-rw-r--r-- | game/preview/NpcSubScene.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/game/preview/NpcSubScene.cpp b/game/preview/NpcSubScene.cpp index c9ab5b6..9fddb78 100644 --- a/game/preview/NpcSubScene.cpp +++ b/game/preview/NpcSubScene.cpp @@ -57,7 +57,7 @@ NpcSubScene::NpcSubScene(Scene & scn) { .body_type = Rigidbody::BodyType::DYNAMIC, .linear_velocity = {-50, 0}, //.max_linear_velocity = 40, - .collision_layers = {COLL_LAY_BOT_TOP, COLL_LAY_PLAYER, 100}, + .collision_layers = {COLL_LAY_BOT_TOP, 100}, .collision_layer = COLL_LAY_PLAYER, }); |