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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-26 19:19:21 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-26 19:19:21 +0100
commitc5d1b46ba804eaabdb4fc2f4f4295292032def65 (patch)
treeca3b6410a6f3c1b9f5291e182fd9d25e39efc08c
parentb4c07db977ab18302a0d953ef22a32a171e688f8 (diff)
implemented all the feedback
-rw-r--r--src/crepe/api/Texture.cpp2
-rw-r--r--src/crepe/facade/SDLContext.cpp39
-rw-r--r--src/crepe/facade/SDLContext.h8
-rw-r--r--src/crepe/system/RenderSystem.cpp6
-rw-r--r--src/example/rendering_particle.cpp3
5 files changed, 25 insertions, 33 deletions
diff --git a/src/crepe/api/Texture.cpp b/src/crepe/api/Texture.cpp
index 264d7b1..eeb86e9 100644
--- a/src/crepe/api/Texture.cpp
+++ b/src/crepe/api/Texture.cpp
@@ -1,5 +1,3 @@
-#include <SDL2/SDL_render.h>
-
#include "../facade/SDLContext.h"
#include "../util/Log.h"
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp
index ac6b089..55b0082 100644
--- a/src/crepe/facade/SDLContext.cpp
+++ b/src/crepe/facade/SDLContext.cpp
@@ -105,37 +105,32 @@ SDL_Rect SDLContext::get_src_rect(const Sprite & sprite) const {
.h = sprite.sprite_rect.h,
};
}
-SDL_Rect SDLContext::get_dst_rect(const Sprite & sprite, const vec2 & pos,
- const vec2 & cam_pos, const double & img_scale,
- const vec2 & cam_scale) const {
+SDL_Rect SDLContext::get_dst_rect(const Sprite & sprite, const vec2 & pos, const Camera & cam,
+ const double & img_scale, const vec2 & cam_scale) const {
- int pixel_width, pixel_height;
+ int width, height;
if (sprite.sprite_rect.w > sprite.sprite_rect.h) {
- pixel_width = static_cast<int>(sprite.width * cam_scale.x);
- pixel_height = static_cast<int>(pixel_width / sprite.aspect_ratio);
+ width = static_cast<int>(sprite.width * cam_scale.x);
+ height = static_cast<int>(width / sprite.aspect_ratio);
} else {
- pixel_height = static_cast<int>(sprite.height * cam_scale.y);
- pixel_width = static_cast<int>(pixel_height * sprite.aspect_ratio);
+ height = static_cast<int>(sprite.height * cam_scale.y);
+ width = static_cast<int>(height * sprite.aspect_ratio);
}
- pixel_width *= img_scale;
- pixel_height *= img_scale;
-
- int pixel_x = static_cast<int>((pos.x - cam_pos.x + this->window.x / 2 - pixel_width / 2));
- int pixel_y
- = static_cast<int>((pos.y - cam_pos.y + this->window.y / 2 - pixel_height / 2));
+ width *= img_scale;
+ height *= img_scale;
return SDL_Rect{
- .x = pixel_x,
- .y = pixel_y,
- .w = pixel_width,
- .h = pixel_height,
+ .x = static_cast<int>((pos.x - cam.pos.x + (cam.viewport.x / 2) - width / 2)),
+ .y = static_cast<int>((pos.y - cam.pos.y + (cam.viewport.y / 2) - height / 2)),
+ .w = width,
+ .h = height,
};
}
void SDLContext::draw_particle(const Sprite & sprite, const vec2 & pos, const double & angle,
- const vec2 & cam_pos, const double & img_scale,
+ const double & img_scale, const Camera & cam,
const vec2 & cam_scale) {
SDL_RendererFlip render_flip
@@ -143,13 +138,13 @@ void SDLContext::draw_particle(const Sprite & sprite, const vec2 & pos, const do
| (SDL_FLIP_VERTICAL * sprite.flip.flip_y));
SDL_Rect srcrect = this->get_src_rect(sprite);
- SDL_Rect dstrect = this->get_dst_rect(sprite, pos, cam_pos, img_scale, cam_scale);
+ SDL_Rect dstrect = this->get_dst_rect(sprite, pos, cam , img_scale, cam_scale);
SDL_RenderCopyEx(this->game_renderer.get(), sprite.sprite_image->texture.get(), &srcrect,
&dstrect, angle, NULL, render_flip);
}
-void SDLContext::draw(const Sprite & sprite, const Transform & transform, const vec2 & cam_pos,
+void SDLContext::draw(const Sprite & sprite, const Transform & transform, const Camera & cam,
const vec2 & cam_scale) {
SDL_RendererFlip render_flip
@@ -158,7 +153,7 @@ void SDLContext::draw(const Sprite & sprite, const Transform & transform, const
SDL_Rect srcrect = this->get_src_rect(sprite);
SDL_Rect dstrect
- = this->get_dst_rect(sprite, transform.position, cam_pos, transform.scale, cam_scale);
+ = this->get_dst_rect(sprite, transform.position, cam, transform.scale, cam_scale);
SDL_RenderCopyEx(this->game_renderer.get(), sprite.sprite_image->texture.get(), &srcrect,
&dstrect, transform.rotation, NULL, render_flip);
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h
index 542a8bf..1a9316e 100644
--- a/src/crepe/facade/SDLContext.h
+++ b/src/crepe/facade/SDLContext.h
@@ -121,7 +121,7 @@ private:
* \param cam_pos position of the current camera in the scene
* \param cam_scale multiplier for the world to screen
*/
- void draw(const Sprite & sprite, const Transform & transform, const vec2 & cam_pos,
+ void draw(const Sprite & sprite, const Transform & transform, const Camera & cam,
const vec2 & cam_scale);
/**
@@ -135,7 +135,7 @@ private:
* \param cam_scale camera scalar for world to screen
*/
void draw_particle(const Sprite & sprite, const vec2 & pos, const double & angle,
- const vec2 & cam_pos, const double & img_scale, const vec2 & cam_scale);
+ const double & img_scale, const Camera & cam, const vec2 & cam_scale);
//! Clears the screen, preparing for a new frame.
void clear_screen();
@@ -168,8 +168,8 @@ private:
* \param scale the multiplier for world to screen
* \return sdl rectangle to draw a dst image to draw on the screen
*/
- SDL_Rect get_dst_rect(const Sprite & sprite, const vec2 & pos, const vec2 & cam_pos,
- const double & img_scale, const vec2 & scale) const;
+ SDL_Rect get_dst_rect(const Sprite & sprite, const vec2 & pos, const Camera & cam,
+ const double & img_scale, const vec2 & cam_scale) const;
private:
//! sdl Window
diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp
index 1dd1699..564fc79 100644
--- a/src/crepe/system/RenderSystem.cpp
+++ b/src/crepe/system/RenderSystem.cpp
@@ -72,14 +72,14 @@ bool RenderSystem::render_particle(const Sprite & sprite, const double & scale)
for (const Particle & p : em.data.particles) {
if (!p.active) continue;
- this->context.draw_particle(sprite, p.position, p.angle, this->curr_cam_ref->pos,
- scale, this->scale);
+ this->context.draw_particle(sprite, p.position, p.angle, scale,
+ *this->curr_cam_ref, this->scale);
}
}
return rendering_particles;
}
void RenderSystem::render_normal(const Sprite & sprite, const Transform & tm) {
- this->context.draw(sprite, tm, this->curr_cam_ref->pos, this->scale);
+ this->context.draw(sprite, tm, *this->curr_cam_ref, this->scale);
}
void RenderSystem::render() {
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp
index c70e1af..eec2769 100644
--- a/src/example/rendering_particle.cpp
+++ b/src/example/rendering_particle.cpp
@@ -63,8 +63,7 @@ int main(int argc, char * argv[]) {
*/
auto & cam = game_object.add_component<Camera>(Color::WHITE);
- cam.pos = {500, 200};
- cam.viewport = {2000, 1000};
+ cam.pos = {0, 0};
/*
game_object