diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-13 12:31:59 +0100 |
---|---|---|
committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-13 12:31:59 +0100 |
commit | c58fbbefd5a426c38b1182e9e760f149f0091670 (patch) | |
tree | cc512d4cf90addfd7bca66c0407afdaabff8d0a5 | |
parent | 827f09031e2d3cc15e956b242774a4566e1403c1 (diff) |
move some files from `loek/tests` to `loek/audio`
-rw-r--r-- | src/crepe/Resource.h | 33 | ||||
-rw-r--r-- | src/crepe/facade/Sound.cpp | 30 | ||||
-rw-r--r-- | src/crepe/facade/Sound.h | 14 | ||||
-rw-r--r-- | src/crepe/facade/SoundContext.cpp | 5 | ||||
-rw-r--r-- | src/crepe/facade/SoundContext.h | 5 |
5 files changed, 56 insertions, 31 deletions
diff --git a/src/crepe/Resource.h b/src/crepe/Resource.h new file mode 100644 index 0000000..dcf3dbd --- /dev/null +++ b/src/crepe/Resource.h @@ -0,0 +1,33 @@ +#pragma once + +#include <memory> + +namespace crepe { + +class ResourceManager; +class Asset; + +/** + * Resource is an interface class used to represent a (deserialized) game + * resource (e.g. textures, sounds). + */ +class Resource { +private: + /** + * \brief Prototype pattern clone function. + * + * \param src Source file of new resource (abstraction for file saved on + * disk) + * + * \returns New instance of concrete resource + */ + virtual std::unique_ptr<Resource> clone(const Asset & src) const = 0; + /** + * The resource manager uses \c clone to create new instances of the concrete + * resource class. This may be used to inherit references to classes that + * would otherwise need to be implemented as singletons. + */ + friend class ResourceManager; +}; + +} // namespace crepe diff --git a/src/crepe/facade/Sound.cpp b/src/crepe/facade/Sound.cpp index 648ec81..b8ea71a 100644 --- a/src/crepe/facade/Sound.cpp +++ b/src/crepe/facade/Sound.cpp @@ -1,26 +1,24 @@ +#include <memory> + +#include "../Asset.h" #include "../util/log.h" #include "Sound.h" #include "SoundContext.h" using namespace crepe; +using namespace std; -Sound::Sound(std::unique_ptr<Asset> res) { - dbg_trace(); - this->load(std::move(res)); -} - -Sound::Sound(const char * src) { - dbg_trace(); - this->load(std::make_unique<Asset>(src)); -} +Sound::Sound(SoundContext & ctx) : context(ctx) { dbg_trace(); } -void Sound::load(std::unique_ptr<Asset> res) { - this->sample.load(res->canonical()); +unique_ptr<Resource> Sound::clone(const Asset & src) const { + auto instance = make_unique<Sound>(*this); + instance->sample.load(src.canonical()); + return instance; } void Sound::play() { - SoundContext & ctx = SoundContext::get_instance(); + SoundContext & ctx = this->context; if (ctx.engine.getPause(this->handle)) { // resume if paused ctx.engine.setPause(this->handle, false); @@ -32,13 +30,13 @@ void Sound::play() { } void Sound::pause() { - SoundContext & ctx = SoundContext::get_instance(); + SoundContext & ctx = this->context; if (ctx.engine.getPause(this->handle)) return; ctx.engine.setPause(this->handle, true); } void Sound::rewind() { - SoundContext & ctx = SoundContext::get_instance(); + SoundContext & ctx = this->context; if (!ctx.engine.isValidVoiceHandle(this->handle)) return; ctx.engine.seek(this->handle, 0); } @@ -46,7 +44,7 @@ void Sound::rewind() { void Sound::set_volume(float volume) { this->volume = volume; - SoundContext & ctx = SoundContext::get_instance(); + SoundContext & ctx = this->context; if (!ctx.engine.isValidVoiceHandle(this->handle)) return; ctx.engine.setVolume(this->handle, this->volume); } @@ -54,7 +52,7 @@ void Sound::set_volume(float volume) { void Sound::set_looping(bool looping) { this->looping = looping; - SoundContext & ctx = SoundContext::get_instance(); + SoundContext & ctx = this->context; if (!ctx.engine.isValidVoiceHandle(this->handle)) return; ctx.engine.setLooping(this->handle, this->looping); } diff --git a/src/crepe/facade/Sound.h b/src/crepe/facade/Sound.h index 183bd7c..e5b2f19 100644 --- a/src/crepe/facade/Sound.h +++ b/src/crepe/facade/Sound.h @@ -4,11 +4,13 @@ #include <soloud/soloud.h> #include <soloud/soloud_wav.h> -#include "../Asset.h" +#include "../Resource.h" namespace crepe { -class Sound { +class SoundContext; + +class Sound : public Resource { public: /** * \brief Pause this sample @@ -64,15 +66,13 @@ public: bool get_looping() const { return this->looping; } public: - Sound(const char * src); - Sound(std::unique_ptr<Asset> res); - -private: - void load(std::unique_ptr<Asset> res); + Sound(SoundContext & ctx); + std::unique_ptr<Resource> clone(const Asset & src) const override; private: SoLoud::Wav sample; SoLoud::handle handle; + SoundContext & context; float volume = 1.0f; bool looping = false; diff --git a/src/crepe/facade/SoundContext.cpp b/src/crepe/facade/SoundContext.cpp index 5e5a3a9..b5f3db3 100644 --- a/src/crepe/facade/SoundContext.cpp +++ b/src/crepe/facade/SoundContext.cpp @@ -4,11 +4,6 @@ using namespace crepe; -SoundContext & SoundContext::get_instance() { - static SoundContext instance; - return instance; -} - SoundContext::SoundContext() { dbg_trace(); engine.init(); diff --git a/src/crepe/facade/SoundContext.h b/src/crepe/facade/SoundContext.h index d3123d2..8d9e396 100644 --- a/src/crepe/facade/SoundContext.h +++ b/src/crepe/facade/SoundContext.h @@ -7,12 +7,10 @@ namespace crepe { class SoundContext { -private: +public: SoundContext(); virtual ~SoundContext(); - // singleton - static SoundContext & get_instance(); SoundContext(const SoundContext &) = delete; SoundContext(SoundContext &&) = delete; SoundContext & operator=(const SoundContext &) = delete; @@ -20,6 +18,7 @@ private: private: SoLoud::Soloud engine; + //! Sound directly calls methods on \c engine friend class Sound; }; |