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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-13 12:13:43 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-13 12:13:43 +0100
commitc5667ee90d7d542aa9984eb31b48b59d6240119b (patch)
tree11abccda2590f2cf782503a8fee7ba241fd073a7
parentfd403d038b017ec8976023471073329896035e36 (diff)
bugfix animatorsystem
-rw-r--r--src/crepe/system/AnimatorSystem.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/crepe/system/AnimatorSystem.cpp b/src/crepe/system/AnimatorSystem.cpp
index 31eb85c..107b25d 100644
--- a/src/crepe/system/AnimatorSystem.cpp
+++ b/src/crepe/system/AnimatorSystem.cpp
@@ -3,20 +3,23 @@
#include "../api/Animator.h"
#include "../manager/ComponentManager.h"
#include "../manager/LoopTimerManager.h"
+#include <chrono>
#include "AnimatorSystem.h"
using namespace crepe;
+using namespace std::chrono;
void AnimatorSystem::update() {
ComponentManager & mgr = this->mediator.component_manager;
LoopTimerManager & timer = this->mediator.loop_timer;
RefVector<Animator> animations = mgr.get_components_by_type<Animator>();
- unsigned long long elapsed_time = timer.get_elapsed_time().count();
+ float elapsed_time = duration_cast<duration<float>>(timer.get_elapsed_time()).count();
for (Animator & a : animations) {
if (!a.active) continue;
+ if (a.data.fps == 0) continue;
Animator::Data & ctx = a.data;
float frame_duration = 1.0f / ctx.fps;