diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-14 11:28:34 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-14 11:28:34 +0100 |
commit | b9fc66f6922b1f40f2dbe14e8dfc4caa469654bc (patch) | |
tree | 7d78d2a6df57c78f13588883e06d04ce3e3b836f | |
parent | b86f87bec14d80bbb8e319bcebeca64764d2fb3c (diff) |
fix SceneManagerTest
-rw-r--r-- | src/test/SceneManagerTest.cpp | 22 |
1 files changed, 8 insertions, 14 deletions
diff --git a/src/test/SceneManagerTest.cpp b/src/test/SceneManagerTest.cpp index 9bb260c..480e07a 100644 --- a/src/test/SceneManagerTest.cpp +++ b/src/test/SceneManagerTest.cpp @@ -15,11 +15,9 @@ using namespace crepe; class ConcreteScene1 : public Scene { public: void load_scene() { - Mediator & mediator = this->mediator; - ComponentManager & mgr = mediator.component_manager; - GameObject object1 = mgr.new_object("scene_1", "tag_scene_1", vec2{0, 0}, 0, 1); - GameObject object2 = mgr.new_object("scene_1", "tag_scene_1", vec2{1, 0}, 0, 1); - GameObject object3 = mgr.new_object("scene_1", "tag_scene_1", vec2{2, 0}, 0, 1); + GameObject object1 = new_object("scene_1", "tag_scene_1", vec2{0, 0}, 0, 1); + GameObject object2 = new_object("scene_1", "tag_scene_1", vec2{1, 0}, 0, 1); + GameObject object3 = new_object("scene_1", "tag_scene_1", vec2{2, 0}, 0, 1); } string get_name() const { return "scene1"; } @@ -28,12 +26,10 @@ public: class ConcreteScene2 : public Scene { public: void load_scene() { - Mediator & mediator = this->mediator; - ComponentManager & mgr = mediator.component_manager; - GameObject object1 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 0}, 0, 1); - GameObject object2 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 1}, 0, 1); - GameObject object3 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 2}, 0, 1); - GameObject object4 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 3}, 0, 1); + GameObject object1 = new_object("scene_2", "tag_scene_2", vec2{0, 0}, 0, 1); + GameObject object2 = new_object("scene_2", "tag_scene_2", vec2{0, 1}, 0, 1); + GameObject object3 = new_object("scene_2", "tag_scene_2", vec2{0, 2}, 0, 1); + GameObject object4 = new_object("scene_2", "tag_scene_2", vec2{0, 3}, 0, 1); } string get_name() const { return "scene2"; } @@ -44,9 +40,7 @@ public: ConcreteScene3(const string & name) : name(name) {} void load_scene() { - Mediator & mediator = this->mediator; - ComponentManager & mgr = mediator.component_manager; - GameObject object1 = mgr.new_object("scene_3", "tag_scene_3", vec2{0, 0}, 0, 1); + GameObject object1 = new_object("scene_3", "tag_scene_3", vec2{0, 0}, 0, 1); } string get_name() const { return name; } |