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authormax-001 <maxsmits21@kpnmail.nl>2024-12-04 13:17:08 +0100
committermax-001 <maxsmits21@kpnmail.nl>2024-12-04 13:17:08 +0100
commitac87bfad20e1bcf1fd066a4eda231608fe12f504 (patch)
tree1ecf875bcbb3c3a846178869745bdfce7ce182b9
parent16444f19ae2c7c71a2be53ce6fd2e4d671aa8765 (diff)
Added AI component
-rw-r--r--src/crepe/api/AI.cpp11
-rw-r--r--src/crepe/api/AI.h18
-rw-r--r--src/crepe/api/CMakeLists.txt2
-rw-r--r--src/example/AITest.cpp3
4 files changed, 33 insertions, 1 deletions
diff --git a/src/crepe/api/AI.cpp b/src/crepe/api/AI.cpp
new file mode 100644
index 0000000..6b63216
--- /dev/null
+++ b/src/crepe/api/AI.cpp
@@ -0,0 +1,11 @@
+#include "AI.h"
+
+namespace crepe {
+
+AI::AI(game_object_id_t id, double mass, double max_speed, double max_force)
+ : Component(id),
+ mass(mass),
+ max_speed(max_speed),
+ max_force(max_force) {}
+
+} // namespace crepe
diff --git a/src/crepe/api/AI.h b/src/crepe/api/AI.h
new file mode 100644
index 0000000..b755439
--- /dev/null
+++ b/src/crepe/api/AI.h
@@ -0,0 +1,18 @@
+#pragma once
+
+#include "Component.h"
+#include "types.h"
+
+namespace crepe {
+
+class AI : public Component {
+public:
+ AI(game_object_id_t id, double mass, double max_speed, double max_force);
+
+public:
+ double mass;
+ double max_speed;
+ double max_force;
+};
+
+} // namespace crepe
diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt
index 50c51ed..d42b459 100644
--- a/src/crepe/api/CMakeLists.txt
+++ b/src/crepe/api/CMakeLists.txt
@@ -23,6 +23,7 @@ target_sources(crepe PUBLIC
Asset.cpp
EventHandler.cpp
Script.cpp
+ AI.cpp
)
target_sources(crepe PUBLIC FILE_SET HEADERS FILES
@@ -58,4 +59,5 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES
LoopManager.h
LoopTimer.h
Asset.h
+ AI.h
)
diff --git a/src/example/AITest.cpp b/src/example/AITest.cpp
index 3998ff4..1c4633f 100644
--- a/src/example/AITest.cpp
+++ b/src/example/AITest.cpp
@@ -1,6 +1,7 @@
#include <SDL2/SDL_timer.h>
#include <chrono>
#include <crepe/ComponentManager.h>
+#include <crepe/api/AI.h>
#include <crepe/api/Camera.h>
#include <crepe/api/Color.h>
#include <crepe/api/GameObject.h>
@@ -8,7 +9,6 @@
#include <crepe/api/Scene.h>
#include <crepe/api/Sprite.h>
#include <crepe/api/Texture.h>
-#include <crepe/system/RenderSystem.h>
using namespace crepe;
using namespace std;
@@ -24,6 +24,7 @@ public:
Texture img = Texture("asset/texture/test_ap43.png");
game_object1.add_component<Sprite>(img, Color::MAGENTA,
Sprite::FlipSettings{false, false}, 1, 1, 195);
+ game_object1.add_component<AI>(1, 1, 1);
game_object2.add_component<Camera>(Color::WHITE, ivec2{1080, 720}, vec2{1036, 780},
1.0f);