diff options
author | max-001 <maxsmits21@kpnmail.nl> | 2024-11-05 14:40:25 +0100 |
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committer | max-001 <maxsmits21@kpnmail.nl> | 2024-11-05 14:40:25 +0100 |
commit | a5d3564f6d051986376c98abb9c098a8a7183fe0 (patch) | |
tree | 0bc54a7c41870965d62164df0137f776974210ab | |
parent | 20bb6820d1f5f5c0260bbe86c938ca4e4d91a1ae (diff) | |
parent | 9572c5b35de2d13dbe7f942e3ecc50d28b36e9b8 (diff) |
Merge remote-tracking branch 'origin/master' into max/gameobject
-rw-r--r-- | contributing.md | 392 |
1 files changed, 355 insertions, 37 deletions
diff --git a/contributing.md b/contributing.md index 775119a..38a83fd 100644 --- a/contributing.md +++ b/contributing.md @@ -11,84 +11,402 @@ `name/feature` (i.e. `loek/dll-so-poc` or `jaro/class2`) - The master branch is considered stable, and should always contain a working/compiling version of the project - - TODO: tagging / versions - # Code style -- ASCII only -- Class names are always singular -- Explanatory comments are placed above the line(s) they are explaining -- Source files should only contain comments that plainly state what the code is - supposed to do -- Explanatory comments in headers may be used to clarify implementation design - decisions - Formatting nitty-gritty is handled by clang-format/clang-tidy (run `make format` in the root folder of this repository to format all sources files) +- ASCII only + <table><tr><th>Good</th><th>Bad</th></tr><tr><td> + + ```cpp + // crepe startup message + std::string message = "Hello, world!"; + ``` + </td><td> + + ```cpp + // crêpe startup message + std::string message = "こんにちは世界"; + ``` + </td></tr></table> +- Class names are always singular + <table><tr><th>Good</th><th>Bad</th></tr><tr><td> + + ```cpp + class Foo {}; + ``` + </td><td> + + ```cpp + class Cars {}; + ``` + </td></tr></table> +- Source files contain the following types of comments: + - What is the code supposed to do (optional) + - Implementation details (if applicable) +- Header files contain the following types of comments: + - Usage documentation (required) + - Implementation details (if they affect the header) + - Design/data structure decisions (if applicable) +- Comments are placed *above* the line(s) they are explaining + <table><tr><th>Good</th><th>Bad</th></tr><tr><td> + + ```cpp + int add(int a, int b) { + // add numbers + int out = a + b; + return out; + } + ``` + </td><td> + + ```cpp + int add(int a, int b) { + int out = a + b; // add numbers + return out; + } + ``` + </td></tr></table> - Header includes are split into paragraphs separated by a blank line. The order is: 1. system headers (using `<`brackets`>`) 2. relative headers NOT in the same folder as the current file 3. relative headers in the same folder as the current file -- When using libraries of which the header include order is important, make - sure to separate the include statements using a blank line (clang-format may - sort include statements, but does not sort across empty lines). -- All engine-related code is implemented under the `crepe` namespace, - user-facing APIs under `crepe::api` (the folder structure should also reflect - this). + + > [!NOTE] + > When using libraries of which the header include order is important, make + > sure to separate the include statements using a blank line (clang-format + > may sort include statements, but does not sort across empty lines). + + <table><tr><th>Good</th><th>Bad</th></tr><tr><td> + + ```cpp + #include <SDL2/SDL.h> + #include <iostream> + + #include "api/Sprite.h" + #include "util/log.h" + + #include "SDLContext.h" + ``` + </td><td> + + ```cpp + #include <SDL2/SDL.h> + #include "SDLContext.h" + #include "util/log.h" + #include <iostream> + #include "api/Sprite.h" + ``` + </td></tr></table> - `using namespace` may not be used in header files, only in source files. -- Do not (indirectly) include private *dependency* headers in API header files, - as these are no longer accessible when the engine is installed -- Getter and setter functions are appropriately prefixed with `get_` and - `set_`. -- Doxygen commands are used with a backslash instead of an at-sign (i.e. - `\brief` instead of `@brief`) + <table><tr><th>Good</th><th>Bad</th></tr><tr><td> + + example.h: + ```cpp + namespace crepe { + void foo(); + } + ``` + + example.cpp: + ```cpp + #include "example.h" + using namespace crepe; + void foo() {} + ``` + </td><td> + + example.h: + ```cpp + namespace crepe { + template <typename T> + T foo(); + } + ``` + + example.hpp: + ```cpp + #include "example.h" + using namespace crepe; + template <typename T> + T foo(); + ``` + </td></tr></table> + +- Getter and setter functions are appropriately prefixed with `get_` and `set_`. + <table><tr><th>Good</th><th>Bad</th></tr><tr><td> + + ```cpp + class Foo { + public: + int get_speed() const; + void set_speed(int speed); + private: + int speed; + }; + + ``` + </td><td> + + ```cpp + class Foo { + public: + int speed() const; + void set_speed(int speed); + private: + int speed; + }; + ``` + </td></tr></table> + - A singleton's instance is always accessed using a getter function that instantiates its own class as a static variable within the getter function scope, instead of storing the instance as a member variable directly: + <table><tr><th>Good</th><th>Bad</th></tr><tr><td> ```cpp - class Bad { - static Bad instance; - Bad & get_instance() { return instance; } - }; - - class Good { - Good & get_instance() { - static Good instance; + class Foo { + Foo & get_instance() { + static Foo instance; return instance; } }; ``` -- Member variable default values should be directly defined in the class + </td><td> + + ```cpp + Foo Foo::instance {}; + + class Foo { + static Foo instance; + Foo & get_instance() { return Foo::instance; } + }; + + ``` + </td></tr></table> + +- Member variable default values should be directly defined in the class/struct declaration instead of using the constructor. -- Header files declare either a single class or symbols within a single - namespace. -- Use of the `auto` type is not allowed, with the following exceptions: - - When naming the item type in a range-based for loop + <table><tr><th>Good</th><th>Bad</th></tr><tr><td> + + ```cpp + class Foo { + int speed = 0; + }; + + ``` + </td><td> + + ```cpp + class Foo { + Foo() : speed(0) {} + int speed; + }; + ``` + </td></tr></table> + +- Use of the `auto` type is *not* allowed, with the following exceptions: + - When naming the item type in a range-based for loop: + + ```cpp + for (auto & item : foo()) { + // ... + } + ``` - When calling template factory methods that explicitly name the return type in the function call signature + ```cpp + auto ptr = make_unique<Foo>(); + ``` - When fetching a singleton instance + ```cpp + auto & mgr = crepe::api::Config::get_instance(); + ``` + - Only use member initializer lists for non-trivial types. + <table><tr><th>Good</th><th>Bad</th></tr><tr><td> + + ```cpp + class Foo { + public: + Foo() : bar("baz") {} + private: + std::string bar; + }; + + ``` + </td><td> + + ```cpp + class Foo { + public: + Foo() : bar(0) {} + private: + int bar; + }; + ``` + </td></tr></table> + - C++-style structs should define default values for all non-trivial fields. + <table><tr><th>Good</th><th>Bad</th></tr><tr><td> + + ```cpp + struct Foo { + int bar; + std::string baz; + }; + ``` + </td><td> + + ```cpp + struct Foo { + int bar = 0; + std::string baz; + }; + ``` + </td></tr></table> + - Declare incomplete classes instead of including the relevant header where - possible (i.e. if you only need a reference or pointer type). -- Template functions are only declared in a `.h` header, and defined in a + possible (i.e. if you only need a reference or raw pointer). + <table><tr><th>Good</th><th>Bad</th></tr><tr><td> + + ```cpp + class Bar; + class Foo { + Bar & bar; + }; + + ``` + </td><td> + + ```cpp + #include "Bar.h" + class Foo { + Bar & bar; + }; + ``` + </td></tr></table> + +- Template functions are only *declared* in a `.h` header, and *defined* in a matching `.hpp` header. + <table><tr><th>Good</th><th>Bad</th></tr><tr><td> + + add.h: + ```cpp + template <typename T> + T add(T a, T b); + + #include "add.hpp" + ``` + + add.hpp: + ```cpp + #include "add.h" + + template <typename T> + T add(T a, T b) { + return a + b; + } + ``` + </td><td> + + add.h: + ```cpp + template <typename T> + T add(T a, T b) { + return a + b; + } + ``` + </td></tr></table> + - Where possible, end (initializer) lists with a trailing comma (e.g. with structs, enums) + <table><tr><th>Good</th><th>Bad</th></tr><tr><td> + + ```cpp + enum Color { + Red, + Green, + Blue, + }; + + ``` + </td><td> + + ```cpp + enum Color { + Red, + Green, + Blue + }; + ``` + </td></tr></table> +- `#pragma` should be used instead of include guards + <table><tr><th>Good</th><th>Bad</th></tr><tr><td> + + ```cpp + #pragma once + + // ... + ``` + </td><td> + + ```cpp + #ifndef __INCLUDED_H + #define __INCLUDED_H -## CMakeLists specific + // ... + + #endif + ``` + </td></tr></table> + +## CMakeLists-specific - Make sure list arguments (e.g. sources, libraries) given to commands (e.g. `target_sources`, `target_link_libraries`) are on separate lines. This makes resolving merge conflicts when multiple sources were added by different people to the same CMakeLists.txt easier. +# Structure + +- All engine-related code is implemented under the `crepe` namespace, + user-facing APIs under `crepe::api` (the folder structure should also reflect + this). +- Do not (indirectly) include private *dependency* headers in API header files, + as these are no longer accessible when the engine is installed +- Header files declare either a single class or symbols within a single + namespace. +- TODO: folder structure + # Documentation - All documentation is written in U.S. English +- Doxygen commands are used with a backslash instead of an at-sign. + <table><tr><th>Good</th><th>Bad</th></tr><tr><td> + + ```cpp + /** + * \brief do something + * + * \param bar Magic number + */ + void foo(int bar); + ``` + </td><td> + + ```cpp + /** + * @brief do something + * + * @param bar Magic number + */ + void foo(); + ``` + </td></tr></table> # Libraries |