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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-28 12:53:15 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-28 12:53:15 +0100
commit9d9c4fc4565f0ef0fc81c8baeef804389f07afc2 (patch)
treef8bfb75a2b99f40de8d8cfb68136bd0b8ee68a39
parent1cdaa2aaeb1b6bc71876b462fcc464800ec75732 (diff)
implemented loek feedback
-rw-r--r--src/crepe/api/Animator.cpp12
-rw-r--r--src/crepe/api/Camera.cpp4
-rw-r--r--src/crepe/api/Camera.h4
-rw-r--r--src/crepe/api/Color.cpp2
-rw-r--r--src/crepe/api/Config.h7
-rw-r--r--src/crepe/api/Sprite.cpp8
-rw-r--r--src/crepe/api/Sprite.h14
-rw-r--r--src/crepe/facade/SDLContext.cpp32
-rw-r--r--src/crepe/facade/SDLContext.h19
-rw-r--r--src/crepe/system/AnimatorSystem.cpp4
-rw-r--r--src/crepe/system/RenderSystem.cpp11
-rw-r--r--src/example/rendering_particle.cpp2
-rw-r--r--src/test/RenderSystemTest.cpp6
13 files changed, 63 insertions, 62 deletions
diff --git a/src/crepe/api/Animator.cpp b/src/crepe/api/Animator.cpp
index 2b21c6c..0fdab0e 100644
--- a/src/crepe/api/Animator.cpp
+++ b/src/crepe/api/Animator.cpp
@@ -14,14 +14,14 @@ Animator::Animator(game_object_id_t id, Sprite & ss, int row, int col, int col_a
col(col) {
dbg_trace();
- this->spritesheet.sprite_rect.h /= col;
- this->spritesheet.sprite_rect.w /= row;
- this->spritesheet.sprite_rect.x = 0;
- this->spritesheet.sprite_rect.y = col_animator * this->spritesheet.sprite_rect.h;
+ this->spritesheet.mask.h /= col;
+ this->spritesheet.mask.w /= row;
+ this->spritesheet.mask.x = 0;
+ this->spritesheet.mask.y = col_animator * this->spritesheet.mask.h;
this->active = false;
// need to do this for to get the aspect ratio for a single clipping in the spritesheet
- this->spritesheet.aspect_ratio = static_cast<double>(this->spritesheet.sprite_rect.w)
- / this->spritesheet.sprite_rect.h;
+ this->spritesheet.aspect_ratio = static_cast<double>(this->spritesheet.mask.w)
+ / this->spritesheet.mask.h;
}
Animator::~Animator() { dbg_trace(); }
diff --git a/src/crepe/api/Camera.cpp b/src/crepe/api/Camera.cpp
index 0831f45..39d8ab0 100644
--- a/src/crepe/api/Camera.cpp
+++ b/src/crepe/api/Camera.cpp
@@ -8,12 +8,12 @@
using namespace crepe;
Camera::Camera(game_object_id_t id, const Color & bg_color, const ivec2 & screen,
- const ivec2 & viewport, const double & zoom, const vec2 & offset)
+ const vec2 & viewport_size, const double & zoom, const vec2 & offset)
: Component(id),
bg_color(bg_color),
offset(offset),
screen(screen),
- viewport(viewport),
+ viewport_size(viewport_size),
zoom(zoom) {
dbg_trace();
}
diff --git a/src/crepe/api/Camera.h b/src/crepe/api/Camera.h
index 3682222..2d8fa48 100644
--- a/src/crepe/api/Camera.h
+++ b/src/crepe/api/Camera.h
@@ -22,7 +22,7 @@ public:
* \param bg_color Background color for the camera view.
*/
Camera(game_object_id_t id, const Color & bg_color, const ivec2 & screen,
- const ivec2 & viewport, const double & zoom, const vec2 & offset = {0, 0});
+ const vec2 & viewport_size, const double & zoom, const vec2 & offset = {0, 0});
~Camera(); // dbg_trace only
public:
@@ -36,7 +36,7 @@ public:
const ivec2 screen;
//! viewport is the area of the world visible through the camera (in world units)
- const ivec2 viewport;
+ const vec2 viewport_size;
//! Zoom level of the camera view.
const double zoom;
diff --git a/src/crepe/api/Color.cpp b/src/crepe/api/Color.cpp
index dc7c15f..29bd77a 100644
--- a/src/crepe/api/Color.cpp
+++ b/src/crepe/api/Color.cpp
@@ -2,7 +2,7 @@
using namespace crepe;
-const Color Color::WHITE{0xff, 0xff, 0xff, 0xff};
+const Color Color::WHITE{0xff, 0xff, 0xff};
const Color Color::RED{0xff, 0x00, 0x00};
const Color Color::GREEN{0x00, 0xff, 0x00};
const Color Color::BLUE{0x00, 0x00, 0xff};
diff --git a/src/crepe/api/Config.h b/src/crepe/api/Config.h
index d73e488..225e9b9 100644
--- a/src/crepe/api/Config.h
+++ b/src/crepe/api/Config.h
@@ -2,6 +2,7 @@
#include "../util/Log.h"
#include "types.h"
+#include <string>
namespace crepe {
@@ -66,8 +67,10 @@ public:
//! default window settings
struct {
//TODO make this constexpr because this will never change
- ivec2 def_size = {1080, 720};
- } win_set;
+ ivec2 default_size = {1080, 720};
+ std::string window_title = "Jetpack joyride clone";
+
+ } window_settings;
//! Asset loading options
struct {
diff --git a/src/crepe/api/Sprite.cpp b/src/crepe/api/Sprite.cpp
index 65c6cc3..8647794 100644
--- a/src/crepe/api/Sprite.cpp
+++ b/src/crepe/api/Sprite.cpp
@@ -11,7 +11,7 @@ using namespace std;
using namespace crepe;
Sprite::Sprite(game_object_id_t id, Texture & image, const Color & color,
- const FlipSettings & flip, uint8_t sort_layer, uint8_t order_layer, int height)
+ const FlipSettings & flip, int sort_layer, int order_layer, int height)
: Component(id),
color(color),
flip(flip),
@@ -22,9 +22,9 @@ Sprite::Sprite(game_object_id_t id, Texture & image, const Color & color,
dbg_trace();
- this->sprite_rect.w = sprite_image.get_width();
- this->sprite_rect.h = sprite_image.get_height();
- this->aspect_ratio = static_cast<double>(this->sprite_rect.w) / this->sprite_rect.h;
+ this->mask.w = sprite_image.get_width();
+ this->mask.h = sprite_image.get_height();
+ this->aspect_ratio = static_cast<double>(this->mask.w) / this->mask.h;
}
Sprite::~Sprite() { dbg_trace(); }
diff --git a/src/crepe/api/Sprite.h b/src/crepe/api/Sprite.h
index e40ce24..a0e90a0 100644
--- a/src/crepe/api/Sprite.h
+++ b/src/crepe/api/Sprite.h
@@ -41,7 +41,7 @@ public:
* \param height the height of the image in game units
*/
Sprite(game_object_id_t id, Texture & image, const Color & color,
- const FlipSettings & flip, uint8_t sort_layer, uint8_t order_layer, int height);
+ const FlipSettings & flip, int sort_layer, int order_layer, int height);
/**
* \brief Destroys the Sprite instance.
@@ -58,9 +58,9 @@ public:
FlipSettings flip;
//! Layer sorting level of the sprite
- const uint8_t sorting_in_layer;
+ const int sorting_in_layer;
//! Order within the sorting layer
- const uint8_t order_in_layer;
+ const int order_in_layer;
//! height in world units
const int height;
@@ -74,13 +74,13 @@ public:
double aspect_ratio;
private:
- //! Reads the sprite_rect of sprite
+ //! Reads the mask of sprite
friend class SDLContext;
- //! Reads the all the variables plus the sprite_rect
+ //! Reads the all the variables plus the mask
friend class Animator;
- //! Reads the all the variables plus the sprite_rect
+ //! Reads the all the variables plus the mask
friend class AnimatorSystem;
struct Rect {
@@ -91,7 +91,7 @@ private:
};
//! Render area of the sprite this will also be adjusted by the AnimatorSystem if an Animator
// object is present in GameObject. this is in sprite pixels
- Rect sprite_rect;
+ Rect mask;
};
} // namespace crepe
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp
index 7317a77..9f60285 100644
--- a/src/crepe/facade/SDLContext.cpp
+++ b/src/crepe/facade/SDLContext.cpp
@@ -15,7 +15,6 @@
#include "../api/Config.h"
#include "../api/Sprite.h"
#include "../api/Texture.h"
-#include "../api/Transform.h"
#include "../util/Log.h"
#include "SDLContext.h"
@@ -36,10 +35,10 @@ SDLContext::SDLContext() {
throw runtime_error(format("SDLContext: SDL_Init error: {}", SDL_GetError()));
}
- auto & cfg = Config::get_instance().win_set;
+ auto & cfg = Config::get_instance().window_settings;
SDL_Window * tmp_window
- = SDL_CreateWindow("Crepe Game Engine", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
- cfg.def_size.x, cfg.def_size.y, 0);
+ = SDL_CreateWindow(cfg.window_title.c_str(), SDL_WINDOWPOS_CENTERED,
+ SDL_WINDOWPOS_CENTERED, cfg.default_size.x, cfg.default_size.y, 0);
if (!tmp_window) {
throw runtime_error(format("SDLContext: SDL_Window error: {}", SDL_GetError()));
}
@@ -102,10 +101,10 @@ void SDLContext::present_screen() { SDL_RenderPresent(this->game_renderer.get())
SDL_Rect SDLContext::get_src_rect(const Sprite & sprite) const {
return SDL_Rect{
- .x = sprite.sprite_rect.x,
- .y = sprite.sprite_rect.y,
- .w = sprite.sprite_rect.w,
- .h = sprite.sprite_rect.h,
+ .x = sprite.mask.x,
+ .y = sprite.mask.y,
+ .w = sprite.mask.w,
+ .h = sprite.mask.h,
};
}
SDL_Rect SDLContext::get_dst_rect(const Sprite & sprite, const vec2 & pos, const Camera & cam,
@@ -118,14 +117,14 @@ SDL_Rect SDLContext::get_dst_rect(const Sprite & sprite, const vec2 & pos, const
height *= img_scale * cam.zoom;
return SDL_Rect{
- .x = static_cast<int>((pos.x - cam_pos.x + (cam.viewport.x / 2) - width / 2)),
- .y = static_cast<int>((pos.y - cam_pos.y + (cam.viewport.y / 2) - height / 2)),
+ .x = static_cast<int>((pos.x - cam_pos.x + (cam.viewport_size.x / 2) - width / 2)),
+ .y = static_cast<int>((pos.y - cam_pos.y + (cam.viewport_size.y / 2) - height / 2)),
.w = width,
.h = height,
};
}
-void SDLContext::draw(const RenderCtx & ctx) {
+void SDLContext::draw(const RenderContext & ctx) {
SDL_RendererFlip render_flip
= (SDL_RendererFlip) ((SDL_FLIP_HORIZONTAL * ctx.sprite.flip.flip_x)
@@ -149,12 +148,12 @@ void SDLContext::set_camera(const Camera & cam) {
}
double screen_aspect = cam.screen.x / cam.screen.y;
- double viewport_aspect = cam.viewport.x / cam.viewport.y;
+ double viewport_aspect = cam.viewport_size.x / cam.viewport_size.y;
SDL_Rect view;
// calculate black bars
if (screen_aspect > viewport_aspect) {
- // lettorboxing
+ // letterboxing
view.h = cam.screen.y / cam.zoom;
view.w = cam.screen.y * viewport_aspect;
view.x = (cam.screen.x - view.w) / 2;
@@ -169,7 +168,8 @@ void SDLContext::set_camera(const Camera & cam) {
// set drawing area
SDL_RenderSetViewport(this->game_renderer.get(), &view);
- SDL_RenderSetLogicalSize(this->game_renderer.get(), cam.viewport.x, cam.viewport.y);
+ SDL_RenderSetLogicalSize(this->game_renderer.get(), static_cast<int>(cam.viewport_size.x),
+ static_cast<int>(cam.viewport_size.y));
// set bg color
SDL_SetRenderDrawColor(this->game_renderer.get(), cam.bg_color.r, cam.bg_color.g,
@@ -178,8 +178,8 @@ void SDLContext::set_camera(const Camera & cam) {
SDL_Rect bg = {
.x = 0,
.y = 0,
- .w = cam.viewport.x,
- .h = cam.viewport.y,
+ .w = static_cast<int>(cam.viewport_size.x),
+ .h = static_cast<int>(cam.viewport_size.y),
};
// fill bg color
SDL_RenderFillRect(this->game_renderer.get(), &bg);
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h
index 5f141be..8b38111 100644
--- a/src/crepe/facade/SDLContext.h
+++ b/src/crepe/facade/SDLContext.h
@@ -16,14 +16,6 @@
namespace crepe {
-struct RenderCtx {
- const Sprite & sprite;
- const Camera & cam;
- const vec2 & cam_pos;
- const vec2 & pos;
- const double & angle;
- const double & scale;
-};
// TODO: SDL_Keycode is defined in a header not distributed with crepe, which means this
// typedef is unusable when crepe is packaged. Wouter will fix this later.
@@ -37,6 +29,15 @@ typedef SDL_Keycode CREPE_KEYCODES;
* event handling, and rendering to the screen. It is never used directly by the user
*/
class SDLContext {
+public:
+ struct RenderContext {
+ const Sprite & sprite;
+ const Camera & cam;
+ const vec2 & cam_pos;
+ const vec2 & pos;
+ const double & angle;
+ const double & scale;
+ };
public:
/**
@@ -125,7 +126,7 @@ private:
* \brief Draws a sprite to the screen using the specified transform and camera.
* \param RenderCtx Reference to rendering data to draw
*/
- void draw(const RenderCtx & ctx);
+ void draw(const RenderContext & ctx);
//! Clears the screen, preparing for a new frame.
void clear_screen();
diff --git a/src/crepe/system/AnimatorSystem.cpp b/src/crepe/system/AnimatorSystem.cpp
index e5b277f..4c40940 100644
--- a/src/crepe/system/AnimatorSystem.cpp
+++ b/src/crepe/system/AnimatorSystem.cpp
@@ -18,7 +18,7 @@ void AnimatorSystem::update() {
if (!a.active) continue;
// (10 frames per second)
a.curr_row = (tick / 100) % a.row;
- a.spritesheet.sprite_rect.x = (a.curr_row * a.spritesheet.sprite_rect.w) + a.curr_col;
- a.spritesheet.sprite_rect = a.spritesheet.sprite_rect;
+ a.spritesheet.mask.x = (a.curr_row * a.spritesheet.mask.w) + a.curr_col;
+ a.spritesheet.mask = a.spritesheet.mask;
}
}
diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp
index 8895f02..c196bb1 100644
--- a/src/crepe/system/RenderSystem.cpp
+++ b/src/crepe/system/RenderSystem.cpp
@@ -77,31 +77,28 @@ bool RenderSystem::render_particle(const Sprite & sprite, const Camera & cam,
for (const Particle & p : em.data.particles) {
if (!p.active) continue;
- RenderCtx ctx{
+ this->context.draw(SDLContext::RenderContext{
.sprite = sprite,
.cam = cam,
.cam_pos = this->cam_pos,
.pos = p.position,
.angle = p.angle,
.scale = scale,
- };
- this->context.draw(ctx);
+ });
}
}
return rendering_particles;
}
void RenderSystem::render_normal(const Sprite & sprite, const Camera & cam,
const Transform & tm) {
-
- RenderCtx ctx{
+ this->context.draw(SDLContext::RenderContext{
.sprite = sprite,
.cam = cam,
.cam_pos = this->cam_pos,
.pos = tm.position,
.angle = tm.rotation,
.scale = tm.scale,
- };
- this->context.draw(ctx);
+ });
}
void RenderSystem::render() {
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp
index 8fdbb58..3a12144 100644
--- a/src/example/rendering_particle.cpp
+++ b/src/example/rendering_particle.cpp
@@ -60,7 +60,7 @@ int main(int argc, char * argv[]) {
*/
auto & cam = game_object.add_component<Camera>(Color::WHITE, ivec2{1080, 720},
- ivec2{2000, 2000}, 1.0f);
+ vec2{2000, 2000}, 1.0f);
/*
game_object
diff --git a/src/test/RenderSystemTest.cpp b/src/test/RenderSystemTest.cpp
index e0bd953..bb5b81a 100644
--- a/src/test/RenderSystemTest.cpp
+++ b/src/test/RenderSystemTest.cpp
@@ -113,7 +113,7 @@ TEST_F(RenderSystemTest, sorting_sprites) {
}
TEST_F(RenderSystemTest, Update) {
- entity1.add_component<Camera>(Color::WHITE, ivec2{1080, 720}, ivec2{2000, 2000}, 1.0f);
+ entity1.add_component<Camera>(Color::WHITE, ivec2{1080, 720}, vec2{2000, 2000}, 1.0f);
{
vector<reference_wrapper<Sprite>> sprites = this->mgr.get_components_by_type<Sprite>();
ASSERT_EQ(sprites.size(), 4);
@@ -141,7 +141,7 @@ TEST_F(RenderSystemTest, Camera) {
EXPECT_NE(cameras.size(), 1);
}
{
- entity1.add_component<Camera>(Color::WHITE, ivec2{1080, 720}, ivec2{2000, 2000}, 1.0f);
+ entity1.add_component<Camera>(Color::WHITE, ivec2{1080, 720}, vec2{2000, 2000}, 1.0f);
auto cameras = this->mgr.get_components_by_type<Camera>();
EXPECT_EQ(cameras.size(), 1);
}
@@ -149,7 +149,7 @@ TEST_F(RenderSystemTest, Camera) {
//TODO improve with newer version
}
TEST_F(RenderSystemTest, Color) {
- entity1.add_component<Camera>(Color::WHITE, ivec2{1080, 720}, ivec2{2000, 2000}, 1.0f);
+ entity1.add_component<Camera>(Color::WHITE, ivec2{1080, 720}, vec2{2000, 2000}, 1.0f);
auto & sprite = this->mgr.get_components_by_id<Sprite>(entity1.id).front().get();
ASSERT_NE(sprite.sprite_image.texture.get(), nullptr);