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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2025-01-09 14:54:40 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2025-01-09 14:54:40 +0100
commit843d27e8f68bf3d3d39baedb7a5c53154160afd7 (patch)
tree535bbd6accd3bbafeead9fb5d462c11515dce7d6
parent8bd94b7a0a1eb7c2f6ca003fac95bea858671218 (diff)
fixed some player features
-rw-r--r--game/player/PlayerScript.cpp1
-rw-r--r--game/player/PlayerSubScene.cpp4
2 files changed, 2 insertions, 3 deletions
diff --git a/game/player/PlayerScript.cpp b/game/player/PlayerScript.cpp
index 1283d0a..fadca9c 100644
--- a/game/player/PlayerScript.cpp
+++ b/game/player/PlayerScript.cpp
@@ -104,7 +104,6 @@ void PlayerScript::fixed_update(crepe::duration_t dt) {
last_fired = now;
}
}
-
if (this->get_key_state(Keycode::SPACE)) {
rb.add_force_linear(vec2(0, -PLAYER_GRAVITY_SCALE / 2.5) * dt.count() / 0.02);
if (prev_anim != 1) {
diff --git a/game/player/PlayerSubScene.cpp b/game/player/PlayerSubScene.cpp
index 245f19c..dfcd763 100644
--- a/game/player/PlayerSubScene.cpp
+++ b/game/player/PlayerSubScene.cpp
@@ -22,7 +22,7 @@ using namespace crepe;
using namespace std;
PlayerSubScene::PlayerSubScene(Scene & scn) {
- GameObject player = scn.new_object("player", "player", vec2(200, 200));
+ GameObject player = scn.new_object("player", "player", vec2(-100, 200));
Asset player_bullet {"asset/other_effects/effect_smgbullet.png"};
Sprite & player_bullet_sprite = player.add_component<Sprite>(
@@ -106,7 +106,7 @@ PlayerSubScene::PlayerSubScene(Scene & scn) {
.looping = true,
}
);
- player.add_component<BoxCollider>(vec2(35, 35));
+ player.add_component<BoxCollider>(vec2(50, 35));
Asset player_head_asset {"asset/barry/defaultHead.png"};
Sprite & player_head_sprite = player.add_component<Sprite>(
player_head_asset,