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authorMax-001 <maxsmits21@kpnmail.nl>2025-01-10 17:37:36 +0100
committerMax-001 <maxsmits21@kpnmail.nl>2025-01-10 17:37:36 +0100
commit842ed3c20d923a84b5a267169b15c2170f97f099 (patch)
treeaa033307a742df0c22131482858749bcf480ba38
parent912774706bab1e7817facb3cff12e961a89d1980 (diff)
Spawn more enemies when game is further
-rw-r--r--game/scheduler/ObjectsScheduler.cpp45
-rw-r--r--game/scheduler/ObjectsScheduler.h2
2 files changed, 32 insertions, 15 deletions
diff --git a/game/scheduler/ObjectsScheduler.cpp b/game/scheduler/ObjectsScheduler.cpp
index 0839fe5..7f58c79 100644
--- a/game/scheduler/ObjectsScheduler.cpp
+++ b/game/scheduler/ObjectsScheduler.cpp
@@ -12,35 +12,50 @@
#include "prefab/ZapperPoolSubScene.h"
using namespace crepe;
+
void ObjectsScheduler::preset_0() {
- trigger_event<MissileSpawnEvent>(MissileSpawnEvent {});
- trigger_event<MissileSpawnEvent>(MissileSpawnEvent {});
- this->trigger_event<BattleStartEvent>(BattleStartEvent {
- .num_enemies = Random::i(2, 0),
- .battle = false,
- });
+ for (int i = 0; i < this->amount_of_boss_fights; i++) {
+ this->trigger_event<MissileSpawnEvent>(MissileSpawnEvent {});
+ }
+ if (this->amount_of_boss_fights >= 1) {
+ this->trigger_event<BattleStartEvent>(BattleStartEvent {
+ .num_enemies = Random::i(this->amount_of_boss_fights, 0),
+ .battle = false,
+ });
+ }
}
+
void ObjectsScheduler::preset_1() {
trigger_event<MissileSpawnEvent>(MissileSpawnEvent {});
- this->trigger_event<BattleStartEvent>(BattleStartEvent {
- .num_enemies = Random::i(2, 1),
- .battle = false,
- });
+ if (this->amount_of_boss_fights >= 3) {
+ this->trigger_event<BattleStartEvent>(BattleStartEvent {
+ .num_enemies = Random::i(1, 0),
+ .battle = false,
+ });
+ }
}
+
void ObjectsScheduler::preset_2() {
trigger_event<CreateZapperEvent>(CreateZapperEvent {});
- this->trigger_event<BattleStartEvent>(BattleStartEvent {
- .num_enemies = Random::i(2, 1),
- .battle = false,
- });
+ if (this->amount_of_boss_fights >= 2) {
+ this->trigger_event<BattleStartEvent>(BattleStartEvent {
+ .num_enemies = Random::i(2, 1),
+ .battle = false,
+ });
+ }
}
+
void ObjectsScheduler::preset_3() { trigger_event<CreateZapperEvent>(CreateZapperEvent {}); }
+
void ObjectsScheduler::preset_4() {}
+
void ObjectsScheduler::boss_fight_1() {
this->get_components_by_name<Rigidbody>("camera").front().get().data.linear_velocity.x = 0;
this->get_components_by_name<Rigidbody>("player").front().get().data.linear_velocity.x = 0;
+
+ this->amount_of_boss_fights++;
this->trigger_event<BattleStartEvent>(BattleStartEvent {
- .num_enemies = 5,
+ .num_enemies = amount_of_boss_fights,
.battle = true,
});
diff --git a/game/scheduler/ObjectsScheduler.h b/game/scheduler/ObjectsScheduler.h
index bd0701b..7ada8e1 100644
--- a/game/scheduler/ObjectsScheduler.h
+++ b/game/scheduler/ObjectsScheduler.h
@@ -16,6 +16,8 @@ private:
int obstacle_interval = 350;
int start_offset = 1300;
+ int amount_of_boss_fights = 0;
+
private:
void preset_0();
void preset_1();