diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-05 16:14:32 +0100 |
---|---|---|
committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-05 16:14:32 +0100 |
commit | 5b248d068a94902be9ca4d00fe07d551f64c49b9 (patch) | |
tree | b4a68b85c2298cb93d53010e09f09ca44c29a2cf | |
parent | b770475741b7c33d57331f3139c55a3f237ad274 (diff) |
`make format`
-rw-r--r-- | src/crepe/system/RenderSystem.cpp | 2 | ||||
-rw-r--r-- | src/example/asset_manager.cpp | 2 | ||||
-rw-r--r-- | src/example/audio_internal.cpp | 2 | ||||
-rw-r--r-- | src/example/particle.cpp | 2 |
4 files changed, 4 insertions, 4 deletions
diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp index 96c94e9..5a07cc2 100644 --- a/src/crepe/system/RenderSystem.cpp +++ b/src/crepe/system/RenderSystem.cpp @@ -2,9 +2,9 @@ #include <vector> #include "../ComponentManager.h" -#include "../facade/SDLContext.h" #include "../api/Sprite.h" #include "../api/Transform.h" +#include "../facade/SDLContext.h" #include "../util/log.h" #include "RenderSystem.h" diff --git a/src/example/asset_manager.cpp b/src/example/asset_manager.cpp index ba18b62..cf64f89 100644 --- a/src/example/asset_manager.cpp +++ b/src/example/asset_manager.cpp @@ -1,6 +1,6 @@ -#include <crepe/facade/Sound.h> #include <crepe/api/AssetManager.h> #include <crepe/api/Texture.h> +#include <crepe/facade/Sound.h> using namespace crepe; diff --git a/src/example/audio_internal.cpp b/src/example/audio_internal.cpp index 0b36daa..1ea839d 100644 --- a/src/example/audio_internal.cpp +++ b/src/example/audio_internal.cpp @@ -3,8 +3,8 @@ * Standalone example for usage of the internal \c Sound class. */ -#include <crepe/facade/Sound.h> #include <crepe/api/Config.h> +#include <crepe/facade/Sound.h> #include <crepe/util/log.h> #include <thread> diff --git a/src/example/particle.cpp b/src/example/particle.cpp index 83b1e8a..47ad2e2 100644 --- a/src/example/particle.cpp +++ b/src/example/particle.cpp @@ -5,9 +5,9 @@ #include <crepe/Component.h> #include <crepe/ComponentManager.h> #include <crepe/Particle.h> -#include <crepe/facade/SDLApp.h> #include <crepe/api/GameObject.h> #include <crepe/api/ParticleEmitter.h> +#include <crepe/facade/SDLApp.h> #include <crepe/system/ParticleSystem.h> using namespace crepe; |