diff options
author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-12-18 11:32:41 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-12-18 11:32:41 +0100 |
commit | 3f176dace320b9bb72675cf9b6fd77fe6d35c539 (patch) | |
tree | 8eeabdd5d2a3741af092713faab2c255a7d3c1f4 | |
parent | ea5e62b4ca8fbe214605abdab486bf6dcc1cc540 (diff) |
make format
-rw-r--r-- | src/crepe/facade/SDLContext.cpp | 8 | ||||
-rw-r--r-- | src/example/rendering_particle.cpp | 5 |
2 files changed, 8 insertions, 5 deletions
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index 35f82d8..ed702b0 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -140,7 +140,6 @@ SDL_FRect SDLContext::get_dst_rect(const DestinationRectangleData & ctx) const { vec2 size = data.size; vec2 screen_pos = ctx.pos + data.position_offset; - if (data.size.x == 0 && data.size.y != 0) { size.x = data.size.y * aspect_ratio; } @@ -151,11 +150,14 @@ SDL_FRect SDLContext::get_dst_rect(const DestinationRectangleData & ctx) const { if (ctx.sprite.data.world_space) { cout << "world_space" << endl; - vec2 multiplier = cam_aux_data.cam_pos + (cam_aux_data.zoomed_viewport / 2) * cam_aux_data.render_scale - size / 2 + cam_aux_data.bar_size; + vec2 multiplier = cam_aux_data.cam_pos + + (cam_aux_data.zoomed_viewport / 2) * cam_aux_data.render_scale + - size / 2 + cam_aux_data.bar_size; screen_pos += multiplier; } else { cout << "camera space" << endl; - vec2 multiplier = (cam_aux_data.zoomed_viewport / 2) * cam_aux_data.render_scale - size / 2 + cam_aux_data.bar_size; + vec2 multiplier = (cam_aux_data.zoomed_viewport / 2) * cam_aux_data.render_scale + - size / 2 + cam_aux_data.bar_size; screen_pos += multiplier; } diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index 1c8072e..0fe24df 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -36,13 +36,14 @@ public: .angle_offset = 0, .position_offset = {0, 0}, }); - auto & emitter = game_object.add_component<ParticleEmitter>(test_sprite, ParticleEmitter::Data{}); + auto & emitter + = game_object.add_component<ParticleEmitter>(test_sprite, ParticleEmitter::Data{}); auto & cam = game_object.add_component<Camera>(ivec2{1280, 720}, vec2{400, 400}, Camera::Data{ .bg_color = Color::WHITE, }); - cam.data.postion_offset = {1000,1000}; + cam.data.postion_offset = {1000, 1000}; } string get_name() const { return "TestScene"; }; |