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author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-11-25 12:07:37 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-11-25 12:07:37 +0100 |
commit | 3d8251cd6b65a1e80002518ea48b1a74d91f6ab3 (patch) | |
tree | 7846a841411ea06abd60ed5d4d8612e0b75b36c6 | |
parent | aaf1d8132b631b3c09672b27d6ca3141e875d71c (diff) |
removed gameLoop example
-rw-r--r-- | src/example/CMakeLists.txt | 1 | ||||
-rw-r--r-- | src/example/gameloop.cpp | 38 |
2 files changed, 0 insertions, 39 deletions
diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt index 560e2bc..85ec466 100644 --- a/src/example/CMakeLists.txt +++ b/src/example/CMakeLists.txt @@ -19,5 +19,4 @@ endfunction() add_example(asset_manager) add_example(savemgr) add_example(rendering_particle) -add_example(gameloop) diff --git a/src/example/gameloop.cpp b/src/example/gameloop.cpp deleted file mode 100644 index b8ee9d8..0000000 --- a/src/example/gameloop.cpp +++ /dev/null @@ -1,38 +0,0 @@ -#include "crepe/api/LoopManager.h" -#include <crepe/api/EventManager.h> -#include <crepe/api/GameObject.h> -#include <crepe/api/IKeyListener.h> -#include <crepe/api/IMouseListener.h> -#include <iostream> -using namespace crepe; -class TestKeyListener : public IKeyListener { -public: - bool on_key_pressed(const KeyPressEvent & event) override { - std::cout << "TestKeyListener: Key Pressed - Code: " << static_cast<int>(event.key) - << std::endl; - if (event.key == Keycode::ESCAPE) { - } - return false; - } - bool on_key_released(const KeyReleaseEvent & event) override { - std::cout << "TestKeyListener: Key Released - Code: " << static_cast<int>(event.key) - << std::endl; - return false; - } -}; -bool on_key_pressed(const KeyPressEvent & event) { - std::cout << "TestKeyListener: Key Pressed - Code: " << static_cast<int>(event.key) - << std::endl; - if (event.key == Keycode::ESCAPE) { - return true; - } - return false; -} -int main() { - LoopManager gameloop; - TestKeyListener key_listener; - EventManager::get_instance().subscribe<KeyPressEvent>(on_key_pressed); - gameloop.start(); - - return 1; -} |