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authormax-001 <maxsmits21@kpnmail.nl>2024-12-13 12:32:58 +0100
committermax-001 <maxsmits21@kpnmail.nl>2024-12-13 12:32:58 +0100
commit3ab7a2cf4bb818527773444a862ec4b9d6aaefe5 (patch)
treeecb8d412ef9dae274ba8577ec4d48a9d3be28c64
parente9771defdc0a54f98f571857f2f9eb500e26f94c (diff)
Improved game
-rw-r--r--src/example/game.cpp154
1 files changed, 84 insertions, 70 deletions
diff --git a/src/example/game.cpp b/src/example/game.cpp
index f2532ee..61d8605 100644
--- a/src/example/game.cpp
+++ b/src/example/game.cpp
@@ -1,3 +1,4 @@
+#include "api/Animator.h"
#include "api/BehaviorScript.h"
#include "api/CircleCollider.h"
#include "api/Scene.h"
@@ -35,92 +36,105 @@ public:
}
void start(ComponentManager & mgr) {
- GameObject start_begin = mgr.new_object("start_begin", "background", vec2(begin_x, 0));
- Asset start_begin_asset{"asset/jetpack_joyride/background/start/titleFG_1_TVOS.png"};
- start_begin.add_component<Sprite>(start_begin_asset, Sprite::Data{
- .sorting_in_layer = 4,
- .order_in_layer = 0,
- .size = vec2(0, 800),
- });
+ GameObject begin = mgr.new_object("start_begin", "background", vec2(begin_x, 0));
+ Asset begin_asset{"asset/jetpack_joyride/background/start/titleFG_1_TVOS.png"};
+ begin.add_component<Sprite>(begin_asset, Sprite::Data{
+ .sorting_in_layer = 4,
+ .order_in_layer = 0,
+ .size = vec2(0, 800),
+ });
begin_x += 700;
- GameObject start_end = mgr.new_object("start_end", "background", vec2(begin_x, 0));
- Asset start_end_asset{"asset/jetpack_joyride/background/start/titleFG_2_TVOS.png"};
- start_end.add_component<Sprite>(start_end_asset, Sprite::Data{
- .sorting_in_layer = 4,
- .order_in_layer = 1,
- .size = vec2(0, 800),
- });
+ GameObject end = mgr.new_object("start_end", "background", vec2(begin_x, 0));
+ Asset end_asset{"asset/jetpack_joyride/background/start/titleFG_2_TVOS.png"};
+ end.add_component<Sprite>(end_asset, Sprite::Data{
+ .sorting_in_layer = 4,
+ .order_in_layer = 1,
+ .size = vec2(0, 800),
+ });
begin_x += 100;
+
+ this->add_lamp_start(end, vec2(-350, -95));
+ }
+
+ void add_lamp_start(GameObject & obj, vec2 offset) {
+ Asset lamp_asset{"asset/jetpack_joyride/background/start/alarmLight_TVOS.png"};
+ obj.add_component<Sprite>(lamp_asset, Sprite::Data{
+ .sorting_in_layer = 5,
+ .order_in_layer = 0,
+ .size = vec2(0, 100),
+ .position_offset = offset,
+ });
+ Asset lamp_glow_asset{"asset/jetpack_joyride/background/start/alarmGlow_TVOS.png"};
+ Sprite & lamp_glow_sprite = obj.add_component<Sprite>(
+ lamp_glow_asset, Sprite::Data{
+ .sorting_in_layer = 5,
+ .order_in_layer = 1,
+ .size = vec2(0, 300),
+ .position_offset = offset - vec2(65, -55),
+ });
+ obj.add_component<Animator>(lamp_glow_sprite, ivec2(422, 384), uvec2(6, 1),
+ Animator::Data{
+ .fps = 10,
+ .looping = true,
+ });
}
void hallway(ComponentManager & mgr) {
- GameObject hallway_begin
- = mgr.new_object("hallway_begin", "background", vec2(begin_x, 0));
- Asset hallway_begin_asset{
- "asset/jetpack_joyride/background/hallway/hallway1FG_1_TVOS.png"};
- hallway_begin.add_component<Sprite>(hallway_begin_asset, Sprite::Data{
- .sorting_in_layer = 4,
- .order_in_layer = 0,
- .size = vec2(0, 800),
- });
+ GameObject begin = mgr.new_object("hallway_begin", "background", vec2(begin_x, 0));
+ Asset begin_asset{"asset/jetpack_joyride/background/hallway/hallway1FG_1_TVOS.png"};
+ begin.add_component<Sprite>(begin_asset, Sprite::Data{
+ .sorting_in_layer = 4,
+ .order_in_layer = 0,
+ .size = vec2(0, 800),
+ });
begin_x += 600;
- GameObject hallway_middle_1
- = mgr.new_object("hallway_middle", "background", vec2(begin_x, 0));
- Asset hallway_middle_asset{
- "asset/jetpack_joyride/background/hallway/hallway1FG_2_TVOS.png"};
- hallway_middle_1.add_component<Sprite>(hallway_middle_asset, Sprite::Data{
- .sorting_in_layer = 4,
- .order_in_layer = 2,
- .size = vec2(0, 800),
- });
+ // Atributes for begin
+
+ GameObject middle_1 = mgr.new_object("hallway_middle", "background", vec2(begin_x, 0));
+ Asset middle_asset{"asset/jetpack_joyride/background/hallway/hallway1FG_2_TVOS.png"};
+ middle_1.add_component<Sprite>(middle_asset, Sprite::Data{
+ .sorting_in_layer = 4,
+ .order_in_layer = 2,
+ .size = vec2(0, 800),
+ });
begin_x += 600;
- GameObject hallway_middle_2
- = mgr.new_object("hallway_middle", "background", vec2(begin_x, 0));
- Asset hallway_middle_asset_2{
- "asset/jetpack_joyride/background/hallway/hallway1FG_2_TVOS.png"};
- hallway_middle_2.add_component<Sprite>(hallway_middle_asset_2,
- Sprite::Data{
- .sorting_in_layer = 4,
- .order_in_layer = 3,
- .size = vec2(0, 800),
- });
+ GameObject middle_2 = mgr.new_object("hallway_middle", "background", vec2(begin_x, 0));
+ Asset middle_asset_2{"asset/jetpack_joyride/background/hallway/hallway1FG_2_TVOS.png"};
+ middle_2.add_component<Sprite>(middle_asset_2, Sprite::Data{
+ .sorting_in_layer = 4,
+ .order_in_layer = 3,
+ .size = vec2(0, 800),
+ });
begin_x += 200;
- GameObject hallway_middle_3
- = mgr.new_object("hallway_middle", "background", vec2(begin_x, 0));
- Asset hallway_middle_asset_3{
- "asset/jetpack_joyride/background/hallway/hallway1FG_2_TVOS.png"};
- hallway_middle_3.add_component<Sprite>(hallway_middle_asset_3,
- Sprite::Data{
- .sorting_in_layer = 4,
- .order_in_layer = 4,
- .size = vec2(0, 800),
- });
+ GameObject middle_3 = mgr.new_object("hallway_middle", "background", vec2(begin_x, 0));
+ Asset middle_asset_3{"asset/jetpack_joyride/background/hallway/hallway1FG_2_TVOS.png"};
+ middle_3.add_component<Sprite>(middle_asset_3, Sprite::Data{
+ .sorting_in_layer = 4,
+ .order_in_layer = 4,
+ .size = vec2(0, 800),
+ });
begin_x += 400;
- GameObject hallway_middle_4
- = mgr.new_object("hallway_middle", "background", vec2(begin_x, 0));
- Asset hallway_middle_asset_4{
- "asset/jetpack_joyride/background/hallway/hallway1FG_2_TVOS.png"};
- hallway_middle_4.add_component<Sprite>(hallway_middle_asset_4,
- Sprite::Data{
- .sorting_in_layer = 4,
- .order_in_layer = 5,
- .size = vec2(0, 800),
- });
+ GameObject middle_4 = mgr.new_object("hallway_middle", "background", vec2(begin_x, 0));
+ Asset middle_asset_4{"asset/jetpack_joyride/background/hallway/hallway1FG_2_TVOS.png"};
+ middle_4.add_component<Sprite>(middle_asset_4, Sprite::Data{
+ .sorting_in_layer = 4,
+ .order_in_layer = 5,
+ .size = vec2(0, 800),
+ });
begin_x += 600;
- GameObject hallway_end = mgr.new_object("hallway_end", "background", vec2(begin_x, 0));
- Asset hallway_end_asset{
- "asset/jetpack_joyride/background/hallway/hallway1FG_1_TVOS.png"};
- hallway_end.add_component<Sprite>(hallway_end_asset, Sprite::Data{
- .sorting_in_layer = 4,
- .order_in_layer = 1,
- .size = vec2(0, 800),
- });
+ GameObject end = mgr.new_object("hallway_end", "background", vec2(begin_x, 0));
+ Asset end_asset{"asset/jetpack_joyride/background/hallway/hallway1FG_1_TVOS.png"};
+ end.add_component<Sprite>(end_asset, Sprite::Data{
+ .sorting_in_layer = 4,
+ .order_in_layer = 1,
+ .size = vec2(0, 800),
+ });
begin_x += 600;
}