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authorMax-001 <maxsmits21@kpnmail.nl>2025-01-06 12:06:52 +0100
committerMax-001 <maxsmits21@kpnmail.nl>2025-01-06 12:06:52 +0100
commit2c18e4a8178de0b84fe899faa5c897172235f271 (patch)
tree1283adc04537312b96a89dbfae600278b10437c3
parentc40514053e39019ce988cc7961c68fbf7aa5dbe3 (diff)
parent1880d3bd97524455b72a29603b45de2da8de3f31 (diff)
Merge remote-tracking branch 'origin/niels/UI' into max/game
-rw-r--r--src/crepe/system/AnimatorSystem.cpp13
-rw-r--r--src/example/rendering_particle.cpp8
2 files changed, 12 insertions, 9 deletions
diff --git a/src/crepe/system/AnimatorSystem.cpp b/src/crepe/system/AnimatorSystem.cpp
index ec9a445..1a30502 100644
--- a/src/crepe/system/AnimatorSystem.cpp
+++ b/src/crepe/system/AnimatorSystem.cpp
@@ -25,23 +25,22 @@ void AnimatorSystem::frame_update() {
a.elapsed_time += elapsed_time;
duration_t frame_duration = 1000ms / ctx.fps;
- if (a.elapsed_time <= frame_duration) continue;
-
- a.elapsed_time = 0ms;
- a.frame++;
-
int cycle_end = (ctx.cycle_end == -1) ? a.grid_size.x : ctx.cycle_end;
int total_frames = cycle_end - ctx.cycle_start;
int curr_cycle_frame = (a.frame - ctx.cycle_start) % total_frames;
+ if (a.elapsed_time >= frame_duration) {
+ a.elapsed_time = 0ms;
+ a.frame++;
+ }
+
if (!ctx.looping && a.frame >= cycle_end) {
a.active = false;
continue;
}
ctx.row = (ctx.cycle_start + curr_cycle_frame) % a.grid_size.x;
- ctx.col = curr_cycle_frame / a.grid_size.x;
-
+ //ctx.col = curr_cycle_frame / a.grid_size.x;
a.spritesheet.mask.x = ctx.row * a.spritesheet.mask.w;
a.spritesheet.mask.y = ctx.col * a.spritesheet.mask.y;
}
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp
index c28d6a0..e6b31a7 100644
--- a/src/example/rendering_particle.cpp
+++ b/src/example/rendering_particle.cpp
@@ -43,13 +43,17 @@ public:
}
);
- game_object.add_component<Animator>(
+ auto & anim = game_object.add_component<Animator>(
test_sprite, ivec2 {56, 56}, uvec2 {4, 4},
Animator::Data {
- .looping = false,
+ .looping = 0,
}
);
+ anim.set_anim(1);
+ anim.pause();
+ anim.next_anim();
+
auto & cam = game_object.add_component<Camera>(
ivec2 {1280, 720}, vec2 {5, 5},
Camera::Data {