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authorMax-001 <maxsmits21@kpnmail.nl>2025-01-07 14:34:12 +0100
committerMax-001 <maxsmits21@kpnmail.nl>2025-01-07 14:34:12 +0100
commit1f0edff951e7580163d8c987d4a021b24d45e9f1 (patch)
treea4ffd4334f24b2d72fdd44daef4294f1a2fbf234
parent80fc064c77bb61d9b329b58532c9cacd99038e0a (diff)
Added panic from player
-rw-r--r--game/CMakeLists.txt1
-rw-r--r--game/workers/PanicFromPlayer.cpp45
-rw-r--r--game/workers/PanicFromPlayer.h8
-rw-r--r--game/workers/WorkerScript.cpp10
-rw-r--r--game/workers/WorkersSubScene.cpp9
5 files changed, 73 insertions, 0 deletions
diff --git a/game/CMakeLists.txt b/game/CMakeLists.txt
index 8a63bd0..dc6a3fd 100644
--- a/game/CMakeLists.txt
+++ b/game/CMakeLists.txt
@@ -24,6 +24,7 @@ add_executable(main
background/StartSubScene.cpp
workers/WorkersSubScene.cpp
workers/WorkerScript.cpp
+ workers/PanicFromPlayer.cpp
main.cpp
)
diff --git a/game/workers/PanicFromPlayer.cpp b/game/workers/PanicFromPlayer.cpp
new file mode 100644
index 0000000..fbf4611
--- /dev/null
+++ b/game/workers/PanicFromPlayer.cpp
@@ -0,0 +1,45 @@
+#include "PanicFromPlayer.h"
+
+#include <crepe/api/Animator.h>
+#include <crepe/api/Rigidbody.h>
+#include <crepe/api/Sprite.h>
+#include <crepe/api/Transform.h>
+#include <crepe/types.h>
+
+using namespace crepe;
+using namespace std;
+
+void PanicFromPlayer::fixed_update(duration_t dt) {
+ Animator & anim_player = this->get_components_by_name<Animator>("player").front();
+
+ if (anim_player.data.col == 1) {
+ Transform & trans_player = this->get_components_by_name<Transform>("player").back();
+ Transform & trans_worker = this->get_components<Transform>().back();
+
+ float result_x = trans_player.position.x - trans_worker.position.x;
+
+ if (result_x < 100 && result_x > -20) {
+ RefVector<Animator> anim_worker = this->get_components<Animator>();
+ RefVector<Sprite> sprite_worker = this->get_components<Sprite>();
+ Rigidbody & rb_worker = this->get_components<Rigidbody>().back();
+
+ if (anim_worker.front().get().data.col != 1) {
+ anim_worker.front().get().set_anim(1);
+ anim_worker.back().get().set_anim(1);
+
+ anim_worker.front().get().data.fps = 10;
+ anim_worker.back().get().data.fps = 10;
+ }
+
+ if (result_x < 0) {
+ rb_worker.data.linear_velocity.x = 10000 * dt.count();
+ sprite_worker.front().get().data.flip.flip_x = false;
+ sprite_worker.back().get().data.flip.flip_x = false;
+ } else {
+ rb_worker.data.linear_velocity.x = -5000 * dt.count();
+ sprite_worker.front().get().data.flip.flip_x = true;
+ sprite_worker.back().get().data.flip.flip_x = true;
+ }
+ }
+ }
+};
diff --git a/game/workers/PanicFromPlayer.h b/game/workers/PanicFromPlayer.h
new file mode 100644
index 0000000..804df5c
--- /dev/null
+++ b/game/workers/PanicFromPlayer.h
@@ -0,0 +1,8 @@
+#pragma once
+
+#include <crepe/api/Script.h>
+
+class PanicFromPlayer : public crepe::Script {
+public:
+ void fixed_update(crepe::duration_t dt);
+};
diff --git a/game/workers/WorkerScript.cpp b/game/workers/WorkerScript.cpp
index d641c6a..1bcf8d5 100644
--- a/game/workers/WorkerScript.cpp
+++ b/game/workers/WorkerScript.cpp
@@ -53,6 +53,8 @@ void WorkerScript::fixed_update(duration_t dt) {
= -rb_worker.data.linear_velocity.x / 5;
animator_worker.back().get().data.fps
= -rb_worker.data.linear_velocity.x / 5;
+ animator_worker.front().get().set_anim(0);
+ animator_worker.back().get().set_anim(0);
} else {
sprite_worker.front().get().data.flip.flip_x = false;
sprite_worker.back().get().data.flip.flip_x = false;
@@ -61,6 +63,8 @@ void WorkerScript::fixed_update(duration_t dt) {
= rb_worker.data.linear_velocity.x / 5;
animator_worker.back().get().data.fps
= rb_worker.data.linear_velocity.x / 5;
+ animator_worker.front().get().set_anim(0);
+ animator_worker.back().get().set_anim(0);
}
}
} else {
@@ -89,6 +93,9 @@ void WorkerScript::fixed_update(duration_t dt) {
= -rb_worker.data.linear_velocity.x / 5;
animator_worker.back().get().data.fps
= -rb_worker.data.linear_velocity.x / 5;
+
+ animator_worker.front().get().set_anim(0);
+ animator_worker.back().get().set_anim(0);
} else {
sprite_worker.front().get().data.flip.flip_x = false;
sprite_worker.back().get().data.flip.flip_x = false;
@@ -97,6 +104,9 @@ void WorkerScript::fixed_update(duration_t dt) {
= rb_worker.data.linear_velocity.x / 5;
animator_worker.back().get().data.fps
= rb_worker.data.linear_velocity.x / 5;
+
+ animator_worker.front().get().set_anim(0);
+ animator_worker.back().get().set_anim(0);
}
}
}
diff --git a/game/workers/WorkersSubScene.cpp b/game/workers/WorkersSubScene.cpp
index 94d9848..5b070f8 100644
--- a/game/workers/WorkersSubScene.cpp
+++ b/game/workers/WorkersSubScene.cpp
@@ -1,4 +1,5 @@
#include "WorkersSubScene.h"
+#include "PanicFromPlayer.h"
#include "WorkerScript.h"
#include "../Config.h"
@@ -68,6 +69,7 @@ void WorkersSubScene::worker1(crepe::Scene & scn, float start_x, float init_spee
.linear_velocity = vec2(init_speed, 0),
.collision_layers = {COLL_LAY_BOT_TOP},
});
+ worker_1.add_component<BehaviorScript>().set_script<PanicFromPlayer>();
if (init_speed < 0) {
worker_1_body_sprite.data.flip = Sprite::FlipSettings {true, false};
@@ -115,6 +117,7 @@ void WorkersSubScene::worker2(crepe::Scene & scn, float start_x, float init_spee
.linear_velocity = vec2(init_speed, 0),
.collision_layers = {COLL_LAY_BOT_TOP},
});
+ worker_2.add_component<BehaviorScript>().set_script<PanicFromPlayer>();
if (init_speed < 0) {
worker_2_body_sprite.data.flip = Sprite::FlipSettings {true, false};
@@ -162,6 +165,7 @@ void WorkersSubScene::worker3(crepe::Scene & scn, float start_x, float init_spee
.linear_velocity = vec2(init_speed, 0),
.collision_layers = {COLL_LAY_BOT_TOP},
});
+ worker_3.add_component<BehaviorScript>().set_script<PanicFromPlayer>();
if (init_speed < 0) {
worker_3_body_sprite.data.flip = Sprite::FlipSettings {true, false};
@@ -209,6 +213,7 @@ void WorkersSubScene::worker4(crepe::Scene & scn, float start_x, float init_spee
.linear_velocity = vec2(init_speed, 0),
.collision_layers = {COLL_LAY_BOT_HIGH},
});
+ worker_4.add_component<BehaviorScript>().set_script<PanicFromPlayer>();
if (init_speed < 0) {
worker_4_body_sprite.data.flip = Sprite::FlipSettings {true, false};
@@ -256,6 +261,7 @@ void WorkersSubScene::worker5(crepe::Scene & scn, float start_x, float init_spee
.linear_velocity = vec2(init_speed, 0),
.collision_layers = {COLL_LAY_BOT_HIGH},
});
+ worker_5.add_component<BehaviorScript>().set_script<PanicFromPlayer>();
if (init_speed < 0) {
worker_5_body_sprite.data.flip = Sprite::FlipSettings {true, false};
@@ -303,6 +309,7 @@ void WorkersSubScene::worker6(crepe::Scene & scn, float start_x, float init_spee
.linear_velocity = vec2(init_speed, 0),
.collision_layers = {COLL_LAY_BOT_LOW},
});
+ worker_6.add_component<BehaviorScript>().set_script<PanicFromPlayer>();
if (init_speed < 0) {
worker_6_body_sprite.data.flip = Sprite::FlipSettings {true, false};
@@ -350,6 +357,7 @@ void WorkersSubScene::worker7(crepe::Scene & scn, float start_x, float init_spee
.linear_velocity = vec2(init_speed, 0),
.collision_layers = {COLL_LAY_BOT_LOW},
});
+ worker_7.add_component<BehaviorScript>().set_script<PanicFromPlayer>();
if (init_speed < 0) {
worker_7_body_sprite.data.flip = Sprite::FlipSettings {true, false};
@@ -397,6 +405,7 @@ void WorkersSubScene::worker8(crepe::Scene & scn, float start_x, float init_spee
.linear_velocity = vec2(init_speed, 0),
.collision_layers = {COLL_LAY_BOT_LOW},
});
+ worker_8.add_component<BehaviorScript>().set_script<PanicFromPlayer>();
if (init_speed < 0) {
worker_8_body_sprite.data.flip = Sprite::FlipSettings {true, false};