diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-22 14:43:39 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-22 14:43:39 +0100 |
commit | 4117d1d287f1d87efd0577d56819520e981a7f1c (patch) | |
tree | edb8ed80a8a5ebfb8a8379ddc0ae5c379f680ec1 | |
parent | 90f793932e40b2e1328c513a91830acb1a720f26 (diff) |
`make format`
-rw-r--r-- | src/test/ECSTest.cpp | 9 | ||||
-rw-r--r-- | src/test/SceneManagerTest.cpp | 21 |
2 files changed, 10 insertions, 20 deletions
diff --git a/src/test/ECSTest.cpp b/src/test/ECSTest.cpp index b552581..80b936b 100644 --- a/src/test/ECSTest.cpp +++ b/src/test/ECSTest.cpp @@ -188,13 +188,10 @@ TEST_F(ECSTest, tooMuchComponents) { TEST_F(ECSTest, partentChild) { { GameObject body = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); - GameObject right_leg - = mgr.new_object("rightLeg", "person", vec2{1, 1}, 0, 1); + GameObject right_leg = mgr.new_object("rightLeg", "person", vec2{1, 1}, 0, 1); GameObject left_leg = mgr.new_object("leftLeg", "person", vec2{1, 1}, 0, 1); - GameObject right_foot - = mgr.new_object("rightFoot", "person", vec2{2, 2}, 0, 1); - GameObject left_foot - = mgr.new_object("leftFoot", "person", vec2{2, 2}, 0, 1); + GameObject right_foot = mgr.new_object("rightFoot", "person", vec2{2, 2}, 0, 1); + GameObject left_foot = mgr.new_object("leftFoot", "person", vec2{2, 2}, 0, 1); // Set the parent of each GameObject right_foot.set_parent(right_leg); diff --git a/src/test/SceneManagerTest.cpp b/src/test/SceneManagerTest.cpp index 676da58..f3d2387 100644 --- a/src/test/SceneManagerTest.cpp +++ b/src/test/SceneManagerTest.cpp @@ -16,12 +16,9 @@ public: void load_scene() { auto & mgr = this->component_manager; - GameObject object1 - = mgr.new_object("scene_1", "tag_scene_1", vec2{0, 0}, 0, 1); - GameObject object2 - = mgr.new_object("scene_1", "tag_scene_1", vec2{1, 0}, 0, 1); - GameObject object3 - = mgr.new_object("scene_1", "tag_scene_1", vec2{2, 0}, 0, 1); + GameObject object1 = mgr.new_object("scene_1", "tag_scene_1", vec2{0, 0}, 0, 1); + GameObject object2 = mgr.new_object("scene_1", "tag_scene_1", vec2{1, 0}, 0, 1); + GameObject object3 = mgr.new_object("scene_1", "tag_scene_1", vec2{2, 0}, 0, 1); } string get_name() const { return "scene1"; } @@ -33,14 +30,10 @@ public: void load_scene() { auto & mgr = this->component_manager; - GameObject object1 - = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 0}, 0, 1); - GameObject object2 - = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 1}, 0, 1); - GameObject object3 - = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 2}, 0, 1); - GameObject object4 - = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 3}, 0, 1); + GameObject object1 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 0}, 0, 1); + GameObject object2 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 1}, 0, 1); + GameObject object3 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 2}, 0, 1); + GameObject object4 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 3}, 0, 1); } string get_name() const { return "scene2"; } |