From 4117d1d287f1d87efd0577d56819520e981a7f1c Mon Sep 17 00:00:00 2001 From: Loek Le Blansch Date: Fri, 22 Nov 2024 14:43:39 +0100 Subject: `make format` --- src/test/ECSTest.cpp | 9 +++------ src/test/SceneManagerTest.cpp | 21 +++++++-------------- 2 files changed, 10 insertions(+), 20 deletions(-) diff --git a/src/test/ECSTest.cpp b/src/test/ECSTest.cpp index b552581..80b936b 100644 --- a/src/test/ECSTest.cpp +++ b/src/test/ECSTest.cpp @@ -188,13 +188,10 @@ TEST_F(ECSTest, tooMuchComponents) { TEST_F(ECSTest, partentChild) { { GameObject body = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); - GameObject right_leg - = mgr.new_object("rightLeg", "person", vec2{1, 1}, 0, 1); + GameObject right_leg = mgr.new_object("rightLeg", "person", vec2{1, 1}, 0, 1); GameObject left_leg = mgr.new_object("leftLeg", "person", vec2{1, 1}, 0, 1); - GameObject right_foot - = mgr.new_object("rightFoot", "person", vec2{2, 2}, 0, 1); - GameObject left_foot - = mgr.new_object("leftFoot", "person", vec2{2, 2}, 0, 1); + GameObject right_foot = mgr.new_object("rightFoot", "person", vec2{2, 2}, 0, 1); + GameObject left_foot = mgr.new_object("leftFoot", "person", vec2{2, 2}, 0, 1); // Set the parent of each GameObject right_foot.set_parent(right_leg); diff --git a/src/test/SceneManagerTest.cpp b/src/test/SceneManagerTest.cpp index 676da58..f3d2387 100644 --- a/src/test/SceneManagerTest.cpp +++ b/src/test/SceneManagerTest.cpp @@ -16,12 +16,9 @@ public: void load_scene() { auto & mgr = this->component_manager; - GameObject object1 - = mgr.new_object("scene_1", "tag_scene_1", vec2{0, 0}, 0, 1); - GameObject object2 - = mgr.new_object("scene_1", "tag_scene_1", vec2{1, 0}, 0, 1); - GameObject object3 - = mgr.new_object("scene_1", "tag_scene_1", vec2{2, 0}, 0, 1); + GameObject object1 = mgr.new_object("scene_1", "tag_scene_1", vec2{0, 0}, 0, 1); + GameObject object2 = mgr.new_object("scene_1", "tag_scene_1", vec2{1, 0}, 0, 1); + GameObject object3 = mgr.new_object("scene_1", "tag_scene_1", vec2{2, 0}, 0, 1); } string get_name() const { return "scene1"; } @@ -33,14 +30,10 @@ public: void load_scene() { auto & mgr = this->component_manager; - GameObject object1 - = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 0}, 0, 1); - GameObject object2 - = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 1}, 0, 1); - GameObject object3 - = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 2}, 0, 1); - GameObject object4 - = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 3}, 0, 1); + GameObject object1 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 0}, 0, 1); + GameObject object2 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 1}, 0, 1); + GameObject object3 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 2}, 0, 1); + GameObject object4 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 3}, 0, 1); } string get_name() const { return "scene2"; } -- cgit v1.2.3