1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
  | 
#include <mpack.h>
#include <stdio.h>
// MIN() macro
#include <sys/param.h>
// TODO: check if this works on pico as well
#include "puzbusv1.h"
int pb_read(struct pb_msg * target, const char * buf, size_t buf_sz) {
	// a new reader is used per buffer block passed to this function
	mpack_reader_t reader;
	mpack_reader_init_data(&reader, buf, buf_sz);
	// at start of message
	if (target->_rdata == 0) {
		// NOTE: The entire start of a message needs to be readable from the buffer
		// at this point. When target->addr can be read and target->length is past
		// the end of the current buffer block, this function will crash and burn.
		// This is a highly unlikely scenario, as pb_read is called for each chunk
		// of a TCP frame, and frames (should) include only one puzzle bus message.
		// The check here is kind of optional.
		if (buf_sz < 4) return -1;
		target->addr = mpack_expect_u16(&reader);
		target->length = target->_rdata = mpack_expect_bin(&reader);
		target->data = (char *) malloc(target->length);
	}
	// continue reading chunks of target->data until the amount of bytes
	// specified in target->length
	size_t to_read = MIN(mpack_reader_remaining(&reader, NULL), target->_rdata);
	char * data = target->data + target->length - target->_rdata;
	mpack_read_bytes(&reader, data, to_read);
	target->_rdata -= to_read;
	// if rdata = 0, the message was completely read
	return target->_rdata;
}
void pb_read_reset(struct pb_msg * target) {
	target->_rdata = 0;
}
bool pb_write(const struct pb_msg * target, char ** buf, size_t * buf_sz) {
	mpack_writer_t writer;
	mpack_writer_init_growable(&writer, buf, buf_sz);
	mpack_write_u16(&writer, target->addr);
	mpack_write_bin(&writer, target->data, target->length);
	// finish writing
	return mpack_writer_destroy(&writer) == mpack_ok;
}
 
  |