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#include <FreeRTOS.h>
#include <task.h>
#include <stdio.h>
#include <stddef.h>
#include <stdint.h>
#include <pico/stdlib.h>
#include <hardware/i2c.h>
#include "i2c.h"
#include "pb-mod.h"
#include "config.h"
#include "pb-buf.h"
#include "pb-send.h"
static pb_global_state_t _global_state = PB_GS_IDLE;
pb_puzzle_module_t modules[CFG_PB_MOD_MAX];
// stolen from lib/pico-sdk/src/rp2_common/hardware_i2c/i2c.c
#define i2c_reserved_addr(addr) (((addr) & 0x78) == 0 || ((addr) & 0x78) == 0x78)
size_t modules_size = 0;
static void bus_scan() {
pb_buf_t buf = pb_send_magic_req();
// check for all 7-bit addresses
uint16_t addr_max = 1 << 7;
for (uint16_t addr = 0x00; addr < addr_max; addr++) {
if (i2c_reserved_addr(addr)) continue;
if (addr == PB_MOD_ADDR) continue;
pb_i2c_send(addr, (uint8_t *) buf.data, buf.size);
}
pb_buf_free(&buf);
}
static void update_state() {
int idle = 0, playing = 0, solved = 0;
// count # of modules in each state
for (size_t i = 0; i < modules_size; i++) {
pb_global_state_t state = modules[i].state;
if (state == PB_GS_IDLE) idle++;
else if (state == PB_GS_PLAYING) playing++;
else if (state == PB_GS_SOLVED) solved++;
}
if (idle == modules_size) { // if all modules are in PB_GS_IDLE
pb_hook_mod_state_write(PB_GS_IDLE);
} else if (solved == modules_size) { // if all modules are in PB_GS_SOLVED
pb_hook_mod_state_write(PB_GS_SOLVED);
} else {
pb_hook_mod_state_write(PB_GS_PLAYING);
}
// if a module is still playing, don't promote a next one to playing module
if (playing > 0) return;
for (size_t i = 0; i < modules_size; i++) {
// find first module that is idle
pb_global_state_t module_state = modules[i].state;
if (module_state != PB_GS_IDLE) continue;
pb_buf_t buff = pb_send_state_set(PB_GS_PLAYING);
pb_i2c_send(modules[i].sender, (uint8_t*)buff.data, buff.size);
pb_buf_free(&buff);
}
}
static void state_exchange() {
update_state();
pb_buf_t buf = pb_send_state_req();
for (size_t i = 0; i < modules_size; i++)
pb_i2c_send(modules[i].sender, (uint8_t *) buf.data, buf.size);
pb_buf_free(&buf);
}
void bus_task() {
// do a scan of the bus
bus_scan();
while(1) {
// send my state to all puzzle modules
state_exchange();
// wait 1 second
vTaskDelay(1e3 / portTICK_PERIOD_MS);
}
}
/**
* \ingroup main_pb_override
* \anchor main_route_cmd_magic_res
*
* This function registers the I2C address of the puzzle module that replied to
* the \c MAGIC \c REQ command into a list of "known puzzle modules", which are
* then periodically updated during gameplay.
*
* \note Up to \ref CFG_PB_MOD_MAX puzzle modules can be registered
* simultaniously.
*/
void pb_route_cmd_magic_res(pb_msg_t * msg) {
if (modules_size == CFG_PB_MOD_MAX) return;
pb_puzzle_module_t tmp_module = {msg->sender, PB_GS_NOINIT};
modules[modules_size++] = tmp_module;
printf("i2c: registered puzzle module w/ address 0x%02x\n", msg->sender);
}
void pb_route_cmd_state_res(pb_msg_t * msg) {
pb_cmd_state_t * cmd = msg->cmd;
i2c_addr_t sender = msg->sender;
for (size_t i = 0; i < modules_size; i++) {
if (modules[i].sender != sender) continue;
modules[i].state = cmd->state;
}
}
pb_global_state_t pb_hook_mod_state_read() {
return _global_state;
}
void pb_hook_mod_state_write(pb_global_state_t state) {
_global_state = state;
}
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