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-rw-r--r--puzzle/neo/arduino-neopuzzle/arduino-neopuzzle.ino101
-rw-r--r--puzzle/neo/console-neopuzzle/neo.cpp100
2 files changed, 201 insertions, 0 deletions
diff --git a/puzzle/neo/arduino-neopuzzle/arduino-neopuzzle.ino b/puzzle/neo/arduino-neopuzzle/arduino-neopuzzle.ino
new file mode 100644
index 0000000..df9d6fb
--- /dev/null
+++ b/puzzle/neo/arduino-neopuzzle/arduino-neopuzzle.ino
@@ -0,0 +1,101 @@
+#include <Wire.h>
+#include <Adafruit_NeoTrellis.h>
+
+#define MATRIX_SIZE 8
+#define INT_PIN 5 // Interrupt pin for the NeoTrellis
+#define LED_COLOR_ON 0xFFFFFF // Color of the LEDs in ON state
+#define LED_COLOR_OFF 0x000000 // Color of the LEDs in OFF state
+
+enum NeoState {
+ NEO_UNINITIALIZED,
+ NEO_PLAYING,
+ NEO_SOLVED
+};
+
+Adafruit_NeoTrellis trellis;
+NeoState neoState = NEO_UNINITIALIZED;
+
+// Initialize the NeoTrellis matrix
+void initializeNeoMatrix() {
+ if (!trellis.begin()) {
+ Serial.println("Failed to initialize NeoTrellis");
+ while (1); // Hold here if initialization fails
+ }
+
+ // Set all buttons to listen for presses and releases
+ for (int i = 0; i < MATRIX_SIZE; i++) {
+ for (int j = 0; j < MATRIX_SIZE; j++) {
+ trellis.activateKey(i * MATRIX_SIZE + j, SEESAW_KEYPAD_EDGE_RISING, true);
+ trellis.activateKey(i * MATRIX_SIZE + j, SEESAW_KEYPAD_EDGE_FALLING, true);
+ trellis.pixels.setPixelColor(i * MATRIX_SIZE + j, LED_COLOR_OFF); // Turn off LED
+ }
+ }
+ trellis.pixels.show();
+ neoState = NEO_PLAYING;
+}
+
+// Callback to handle button presses
+void buttonCallback(keyEvent evt) {
+ uint8_t i = evt.bit.NUM / MATRIX_SIZE;
+ uint8_t j = evt.bit.NUM % MATRIX_SIZE;
+
+ // Toggle the central button and adjacent LEDs
+ toggleAdjacentLEDs(i, j);
+ if (isNeoPuzzleSolved()) {
+ neoState = NEO_SOLVED;
+ Serial.println("The NeoTrellis puzzle is solved!");
+ // Additional actions upon solving the puzzle can go here
+ }
+ trellis.pixels.show();
+}
+
+void toggleAdjacentLEDs(int x, int y) {
+ int idx = x * MATRIX_SIZE + y;
+ trellis.pixels.setPixelColor(idx, trellis.pixels.getPixelColor(idx) ^ LED_COLOR_ON); // Toggle LED color
+
+ // Toggle adjacent LEDs
+ if (x > 0) trellis.pixels.setPixelColor((x-1) * MATRIX_SIZE + y, trellis.pixels.getPixelColor((x-1) * MATRIX_SIZE + y) ^ LED_COLOR_ON);
+ if (x < MATRIX_SIZE - 1) trellis.pixels.setPixelColor((x+1) * MATRIX_SIZE + y, trellis.pixels.getPixelColor((x+1) * MATRIX_SIZE + y) ^ LED_COLOR_ON);
+ if (y > 0) trellis.pixels.setPixelColor(x * MATRIX_SIZE + (y-1), trellis.pixels.getPixelColor(x * MATRIX_SIZE + (y-1)) ^ LED_COLOR_ON);
+ if (y < MATRIX_SIZE - 1) trellis.pixels.setPixelColor(x * MATRIX_SIZE + (y+1), trellis.pixels.getPixelColor(x * MATRIX_SIZE + (y+1)) ^ LED_COLOR_ON);
+}
+
+bool isNeoPuzzleSolved() {
+ for (int i = 0; i < MATRIX_SIZE; i++) {
+ for (int j = 0; j < MATRIX_SIZE; j++) {
+ if (trellis.pixels.getPixelColor(i * MATRIX_SIZE + j) != LED_COLOR_OFF) return false; // If any LED is on, puzzle is not solved
+ }
+ }
+ return true;
+}
+
+// Declare a wrapper function that will call your actual callback
+void buttonCallbackWrapper(keyEvent evt) {
+ buttonCallback(evt);
+}
+
+// Adjust the toTrellisCallback function to directly return the wrapper
+TrellisCallback toTrellisCallback(void (*callback)(keyEvent)) {
+ return buttonCallbackWrapper;
+}
+
+void setup() {
+ Serial.begin(115200);
+ trellis.begin(INT_PIN);
+ trellis.pixels.setBrightness(50); // Set brightness of LEDs (0-255)
+ initializeNeoMatrix();
+
+ // Register the callback for each key
+ for (int i = 0; i < MATRIX_SIZE * MATRIX_SIZE; i++) {
+ // Directly use the wrapper function here as the callback is static and does not need conversion
+ trellis.registerCallback(i, buttonCallbackWrapper);
+ }
+}
+
+
+void loop() {
+ if (neoState == NEO_PLAYING) {
+ trellis.read(); // Handle any button events
+ trellis.pixels.show(); // Update the display
+ }
+}
diff --git a/puzzle/neo/console-neopuzzle/neo.cpp b/puzzle/neo/console-neopuzzle/neo.cpp
new file mode 100644
index 0000000..56d90f7
--- /dev/null
+++ b/puzzle/neo/console-neopuzzle/neo.cpp
@@ -0,0 +1,100 @@
+#include <iostream>
+#include <array>
+
+#define MATRIX_SIZE 8
+
+enum NeoState {
+ NEO_UNINITIALIZED,
+ NEO_PLAYING,
+ NEO_SOLVED
+};
+
+// Simulate the 8x8 LED matrix with a 2D array
+std::array<std::array<bool, MATRIX_SIZE>, MATRIX_SIZE> neoMatrix;
+
+NeoState neoState = NEO_UNINITIALIZED;
+
+// Helper function to toggle LEDs if within bounds
+void toggleIfValid(int x, int y) {
+ if (x >= 0 && x < MATRIX_SIZE && y >= 0 && y < MATRIX_SIZE) {
+ neoMatrix[x][y] = !neoMatrix[x][y];
+ }
+}
+
+void initializeNeoMatrix() {
+ // The initial pattern from the Appendix A example (assuming red is 'true'/on and white is 'false'/off)
+ std::array<std::array<bool, MATRIX_SIZE>, MATRIX_SIZE> initialPattern = {{
+ {false, true, false, true, false, true, false, true},
+ {true, false, true, false, true, false, true, false},
+ {false, true, false, true, false, true, false, true},
+ {true, false, true, false, true, false, true, false},
+ {false, true, false, true, false, true, false, true},
+ {true, false, true, false, true, false, true, false},
+ {false, true, false, true, false, true, false, true},
+ {true, false, true, false, true, false, true, false}
+ }};
+
+ for (int i = 0; i < MATRIX_SIZE; i++) {
+ for (int j = 0; j < MATRIX_SIZE; j++) {
+ neoMatrix[i][j] = initialPattern[i][j];
+ }
+ }
+
+ neoState = NEO_PLAYING;
+}
+
+
+void printNeoMatrix() {
+ // Print the matrix state to the console
+ for (int i = 0; i < MATRIX_SIZE; i++) {
+ for (int j = 0; j < MATRIX_SIZE; j++) {
+ std::cout << (neoMatrix[i][j] ? 1 : 0) << " ";
+ }
+ std::cout << std::endl;
+ }
+}
+
+void toggleAdjacentLEDs(int x, int y) {
+ // Toggle the LED at (x, y) and adjacent LEDs
+ toggleIfValid(x, y); // Center
+ toggleIfValid(x - 1, y); // Up
+ toggleIfValid(x + 1, y); // Down
+ toggleIfValid(x, y - 1); // Left
+ toggleIfValid(x, y + 1); // Right
+}
+
+
+bool isNeoPuzzleSolved() {
+ for (int i = 0; i < MATRIX_SIZE; i++) {
+ for (int j = 0; j < MATRIX_SIZE; j++) {
+ if (neoMatrix[i][j]) return false; // If any LED is on, puzzle is not solved
+ }
+ }
+ return true;
+}
+
+/// Integration needed
+int main() {
+ initializeNeoMatrix();
+ printNeoMatrix();
+
+ while (neoState != NEO_SOLVED) {
+ int x, y;
+ std::cout << "Enter the coordinates of the button pressed (x y): ";
+ std::cin >> x >> y;
+
+ if (x >= 0 && x < MATRIX_SIZE && y >= 0 && y < MATRIX_SIZE) {
+ toggleAdjacentLEDs(x, y);
+ printNeoMatrix();
+
+ if (isNeoPuzzleSolved()) {
+ neoState = NEO_SOLVED;
+ std::cout << "The NeoTrellis puzzle is solved!\n";
+ }
+ } else {
+ std::cout << "Invalid coordinates. Please enter values between 0 and " << MATRIX_SIZE - 1 << ".\n";
+ }
+ }
+
+ return 0;
+}