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-rw-r--r--main/puzzle/fsm/FSM.hpp68
1 files changed, 0 insertions, 68 deletions
diff --git a/main/puzzle/fsm/FSM.hpp b/main/puzzle/fsm/FSM.hpp
deleted file mode 100644
index c86ed80..0000000
--- a/main/puzzle/fsm/FSM.hpp
+++ /dev/null
@@ -1,68 +0,0 @@
-#ifndef _FSM_HPP_
-#define _FSM_HPP_
-
-#include "FSM.h"
-
-#include <iostream>
-
-/// <summary>
-/// This is a generic update method, unknown classes are not supported.
-/// </summary>
-/// <typeparam name="TState">IBehaviouralState is the only accepted
-/// class.</typeparam>
-template <class TState> void FSM<TState>::act() {
- // No implementation for unknown class.
- std::cout << "No implementation for unknown class" << std::endl;
-}
-//
-///// <summary>
-///// Calls the IBehaviouralState act method.
-///// </summary>
-///// <typeparam name="TState">IBehaviouralState is the only accepted
-/// class.</typeparam>
-template <> inline void FSM<IBehaviouralState>::act() { _currentState->act(); }
-
-/// <summary>
-/// This is a generic return of the type.
-/// </summary>
-/// <typeparam name="TState">Any class type works with this return.</typeparam>
-/// <returns>The current IBehaviouralState map.</returns>
-template <class TState>
-std::map<int, std::shared_ptr<TState>> FSM<TState>::get_states() {
- return _states;
-}
-
-///// <summary>
-///// State transitioning from current state to newState.
-///// Calls Exit on the current state and Enter on the new state.
-///// </summary>
-///// <typeparam name="TState">IBehaviouralState is the only accepted
-/// class.</typeparam>
-///// <param name="newState">New state to transition into.</param>
-template <>
-inline void
-FSM<IBehaviouralState>::set_state(std::shared_ptr<IBehaviouralState> newState) {
- // We can guarantee all statemachines are based on IBehaviouralState
- if (_currentState != nullptr)
- _currentState->exit();
-
- _currentState = nullptr;
- _currentState = newState;
- _currentState->enter();
-}
-
-/// <summary>
-/// State transitioning from current state to newState.
-/// Calls Exit on the current state and Enter on the new state.
-/// </summary>
-/// <typeparam name="TState">IBehaviouralState is the only accepted
-/// class.</typeparam> <param name="newState">New state to transition
-/// into.</param>
-template <class TState>
-void FSM<TState>::set_state(std::shared_ptr<TState> newState) {
- // We can guarantee all statemachines are based on IBehaviouralState
- // No implementation for an unknown state change class.
- std::cout << "No implementation for unknown state change class" << std::endl;
-}
-
-#endif // _FSM_HPP_ \ No newline at end of file