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Diffstat (limited to 'main/puzzle/fsm/FSM.hpp')
-rw-r--r-- | main/puzzle/fsm/FSM.hpp | 68 |
1 files changed, 0 insertions, 68 deletions
diff --git a/main/puzzle/fsm/FSM.hpp b/main/puzzle/fsm/FSM.hpp deleted file mode 100644 index c86ed80..0000000 --- a/main/puzzle/fsm/FSM.hpp +++ /dev/null @@ -1,68 +0,0 @@ -#ifndef _FSM_HPP_ -#define _FSM_HPP_ - -#include "FSM.h" - -#include <iostream> - -/// <summary> -/// This is a generic update method, unknown classes are not supported. -/// </summary> -/// <typeparam name="TState">IBehaviouralState is the only accepted -/// class.</typeparam> -template <class TState> void FSM<TState>::act() { - // No implementation for unknown class. - std::cout << "No implementation for unknown class" << std::endl; -} -// -///// <summary> -///// Calls the IBehaviouralState act method. -///// </summary> -///// <typeparam name="TState">IBehaviouralState is the only accepted -/// class.</typeparam> -template <> inline void FSM<IBehaviouralState>::act() { _currentState->act(); } - -/// <summary> -/// This is a generic return of the type. -/// </summary> -/// <typeparam name="TState">Any class type works with this return.</typeparam> -/// <returns>The current IBehaviouralState map.</returns> -template <class TState> -std::map<int, std::shared_ptr<TState>> FSM<TState>::get_states() { - return _states; -} - -///// <summary> -///// State transitioning from current state to newState. -///// Calls Exit on the current state and Enter on the new state. -///// </summary> -///// <typeparam name="TState">IBehaviouralState is the only accepted -/// class.</typeparam> -///// <param name="newState">New state to transition into.</param> -template <> -inline void -FSM<IBehaviouralState>::set_state(std::shared_ptr<IBehaviouralState> newState) { - // We can guarantee all statemachines are based on IBehaviouralState - if (_currentState != nullptr) - _currentState->exit(); - - _currentState = nullptr; - _currentState = newState; - _currentState->enter(); -} - -/// <summary> -/// State transitioning from current state to newState. -/// Calls Exit on the current state and Enter on the new state. -/// </summary> -/// <typeparam name="TState">IBehaviouralState is the only accepted -/// class.</typeparam> <param name="newState">New state to transition -/// into.</param> -template <class TState> -void FSM<TState>::set_state(std::shared_ptr<TState> newState) { - // We can guarantee all statemachines are based on IBehaviouralState - // No implementation for an unknown state change class. - std::cout << "No implementation for unknown state change class" << std::endl; -} - -#endif // _FSM_HPP_
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