aboutsummaryrefslogtreecommitdiff
path: root/puzzle/neo
diff options
context:
space:
mode:
authorLoek Le Blansch <loek@pipeframe.xyz>2024-06-27 10:47:12 +0200
committerLoek Le Blansch <loek@pipeframe.xyz>2024-06-27 10:47:12 +0200
commit47ace5dc53a86affe93ccd24b67e28aa7277da2c (patch)
treeb21b3fe173290fdc1d6b6945b313e665197f10b2 /puzzle/neo
parent5f4bc8b1ac4b56aa68951aafa244163de300858a (diff)
fix doxygen comments
Diffstat (limited to 'puzzle/neo')
-rw-r--r--puzzle/neo/main.cpp56
1 files changed, 18 insertions, 38 deletions
diff --git a/puzzle/neo/main.cpp b/puzzle/neo/main.cpp
index fce0874..4709c53 100644
--- a/puzzle/neo/main.cpp
+++ b/puzzle/neo/main.cpp
@@ -36,12 +36,10 @@ pb_global_state_t puzzleState = PB_GS_NOINIT;
/**
* Scales the brightness of a color.
*
- * @param color The color to be scaled.
- * @param scale The scale factor.
+ * \param color The color to be scaled.
+ * \param scale The scale factor.
*
- * @return The scaled color.
- *
- * @throws None.
+ * \return The scaled color.
*/
uint32_t scaleBrightness(uint32_t color, float scale) {
uint8_t r = (color >> 16) & 0xFF;
@@ -58,10 +56,8 @@ uint32_t scaleBrightness(uint32_t color, float scale) {
/**
* Toggles the state of adjacent LEDs based on the input coordinates.
*
- * @param x The x-coordinate of the LED to toggle.
- * @param y The y-coordinate of the LED to toggle.
- *
- * @throws None
+ * \param x The x-coordinate of the LED to toggle.
+ * \param y The y-coordinate of the LED to toggle.
*/
void toggleAdjacentLEDs(int x, int y) {
for (int dx = -1; dx <= 1; ++dx) {
@@ -82,9 +78,7 @@ void toggleAdjacentLEDs(int x, int y) {
/**
* Checks if the NeoPuzzle is solved.
*
- * @return true if all LEDs in the NeoPuzzle are off, false otherwise.
- *
- * @throws None
+ * \return true if all LEDs in the NeoPuzzle are off, false otherwise.
*/
bool isNeoPuzzleSolved() {
for (int i = 0; i < MATRIX_SIZE; i++) {
@@ -99,11 +93,9 @@ bool isNeoPuzzleSolved() {
/**
* Callback function triggered by a Trellis button press event.
*
- * @param evt the key event containing information about the button press
- *
- * @return 0 indicating the success of the callback
+ * \param evt The key event containing information about the button press
*
- * @throws None
+ * \return always 0
*/
TrellisCallback buttonCallback(keyEvent evt) {
int x = evt.bit.NUM / MATRIX_SIZE;
@@ -121,11 +113,10 @@ TrellisCallback buttonCallback(keyEvent evt) {
}
/**
- * Initializes the serial communication and checks if the NeoTrellis board is initialized successfully.
- * If the initialization fails, it sets the module state to PB_GS_NOINIT and prints an error message.
- * Finally, it sets the module state to PB_GS_PLAYING.
- *
- * @throws None
+ * Initializes the serial communication and checks if the NeoTrellis board is
+ * initialized successfully. If the initialization fails, it sets the module
+ * state to PB_GS_NOINIT and prints an error message. Finally, it sets the
+ * module state to PB_GS_PLAYING.
*/
void setup() {
Serial.begin(115200);
@@ -138,13 +129,7 @@ void setup() {
pb_hook_mod_state_write(PB_GS_PLAYING);
}
-/**
- * Initializes the game field based on the current state of the NeoMatrix.
- *
- * @return None
- *
- * @throws None
- */
+//! Initialize the game field based on the current state of the NeoMatrix
void set_game_field() {
if (!gamefield) {
bool toggle = false;
@@ -176,11 +161,7 @@ void pb_hook_mod_state_write(pb_global_state_t state) { puzzleState = state; }
/**
* Function to flash the corners of a matrix with a specified color.
*
- * @param color The color value to be used for flashing.
- *
- * @return None
- *
- * @throws None
+ * \param color The color value to be used for flashing.
*/
void flashCorners(uint32_t color) {
unsigned long currentMillis = millis();
@@ -213,12 +194,10 @@ void flashCorners(uint32_t color) {
}
/**
- * This function handles the different states of the puzzle game.
- * It reads button events and updates the game field accordingly.
+ * \brief Game loop
*
- * @return void
- *
- * @throws None
+ * This function handles the different states of the puzzle game.
+ * It reads button events and updates the game field accordingly.
*/
void loop() {
switch (puzzleState) {
@@ -240,3 +219,4 @@ void loop() {
break;
}
}
+