diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-06-27 10:47:12 +0200 |
---|---|---|
committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-06-27 10:47:12 +0200 |
commit | 47ace5dc53a86affe93ccd24b67e28aa7277da2c (patch) | |
tree | b21b3fe173290fdc1d6b6945b313e665197f10b2 /puzzle/neo | |
parent | 5f4bc8b1ac4b56aa68951aafa244163de300858a (diff) |
fix doxygen comments
Diffstat (limited to 'puzzle/neo')
-rw-r--r-- | puzzle/neo/main.cpp | 56 |
1 files changed, 18 insertions, 38 deletions
diff --git a/puzzle/neo/main.cpp b/puzzle/neo/main.cpp index fce0874..4709c53 100644 --- a/puzzle/neo/main.cpp +++ b/puzzle/neo/main.cpp @@ -36,12 +36,10 @@ pb_global_state_t puzzleState = PB_GS_NOINIT; /** * Scales the brightness of a color. * - * @param color The color to be scaled. - * @param scale The scale factor. + * \param color The color to be scaled. + * \param scale The scale factor. * - * @return The scaled color. - * - * @throws None. + * \return The scaled color. */ uint32_t scaleBrightness(uint32_t color, float scale) { uint8_t r = (color >> 16) & 0xFF; @@ -58,10 +56,8 @@ uint32_t scaleBrightness(uint32_t color, float scale) { /** * Toggles the state of adjacent LEDs based on the input coordinates. * - * @param x The x-coordinate of the LED to toggle. - * @param y The y-coordinate of the LED to toggle. - * - * @throws None + * \param x The x-coordinate of the LED to toggle. + * \param y The y-coordinate of the LED to toggle. */ void toggleAdjacentLEDs(int x, int y) { for (int dx = -1; dx <= 1; ++dx) { @@ -82,9 +78,7 @@ void toggleAdjacentLEDs(int x, int y) { /** * Checks if the NeoPuzzle is solved. * - * @return true if all LEDs in the NeoPuzzle are off, false otherwise. - * - * @throws None + * \return true if all LEDs in the NeoPuzzle are off, false otherwise. */ bool isNeoPuzzleSolved() { for (int i = 0; i < MATRIX_SIZE; i++) { @@ -99,11 +93,9 @@ bool isNeoPuzzleSolved() { /** * Callback function triggered by a Trellis button press event. * - * @param evt the key event containing information about the button press - * - * @return 0 indicating the success of the callback + * \param evt The key event containing information about the button press * - * @throws None + * \return always 0 */ TrellisCallback buttonCallback(keyEvent evt) { int x = evt.bit.NUM / MATRIX_SIZE; @@ -121,11 +113,10 @@ TrellisCallback buttonCallback(keyEvent evt) { } /** - * Initializes the serial communication and checks if the NeoTrellis board is initialized successfully. - * If the initialization fails, it sets the module state to PB_GS_NOINIT and prints an error message. - * Finally, it sets the module state to PB_GS_PLAYING. - * - * @throws None + * Initializes the serial communication and checks if the NeoTrellis board is + * initialized successfully. If the initialization fails, it sets the module + * state to PB_GS_NOINIT and prints an error message. Finally, it sets the + * module state to PB_GS_PLAYING. */ void setup() { Serial.begin(115200); @@ -138,13 +129,7 @@ void setup() { pb_hook_mod_state_write(PB_GS_PLAYING); } -/** - * Initializes the game field based on the current state of the NeoMatrix. - * - * @return None - * - * @throws None - */ +//! Initialize the game field based on the current state of the NeoMatrix void set_game_field() { if (!gamefield) { bool toggle = false; @@ -176,11 +161,7 @@ void pb_hook_mod_state_write(pb_global_state_t state) { puzzleState = state; } /** * Function to flash the corners of a matrix with a specified color. * - * @param color The color value to be used for flashing. - * - * @return None - * - * @throws None + * \param color The color value to be used for flashing. */ void flashCorners(uint32_t color) { unsigned long currentMillis = millis(); @@ -213,12 +194,10 @@ void flashCorners(uint32_t color) { } /** - * This function handles the different states of the puzzle game. - * It reads button events and updates the game field accordingly. + * \brief Game loop * - * @return void - * - * @throws None + * This function handles the different states of the puzzle game. + * It reads button events and updates the game field accordingly. */ void loop() { switch (puzzleState) { @@ -240,3 +219,4 @@ void loop() { break; } } + |