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authorElwin Hammer <elwinhammer@gmail.com>2024-05-29 21:41:24 +0200
committerGitHub <noreply@github.com>2024-05-29 21:41:24 +0200
commit1f78927e2e399a504368fb9b407de12d06dddcb5 (patch)
treef80ba30274ca75704075610a39fc28930f7ac4fa /client/readme.md
parentd7616546dd5e8ba35c2b1b1ece736bca60e0b990 (diff)
parent8894d20ff0d1c1dde69879a21e756e01bcfa5262 (diff)
Merge pull request #11 from lonkaars/masterprot/software-puzzle
Bring software-puzzle up-to-date
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+# puzzle box client
+
+This folder contains the source code for the puzzle box client (pbc). This is a
+desktop application that communicates with the main controller over TCP to
+send/receive I<sup>2</sup>C messages. This application is not only used by a
+game operator to control and monitor the state of a puzzle box, but is also a
+useful debugging tool when developing puzzle modules, as it allows you to send
+arbitrary data over the puzzle bus.
+
+## Features
+
+- List detected puzzle modules
+- Reset puzzle modules (individually or all to reset the box)
+- Skip puzzle modules (individually or all)
+- Request puzzle box state
+
+Debug only:
+- Send arbitrary messages
+
+## Building
+
+PBC is a standard CMake project, but a [makefile](./makefile) is provided for
+convenience (still requires CMake and Ninja are installed).
+
+## Send data
+
+```
+ ADDRESS DATA
+ v~~~ v~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+send 0x39 68:65:6c:6c:6f 44 0x20 'world' 33
+ ^~~~~~~~~~~~~~ ^~ ^~~~ ^~~~~~~ ^~
+ HEXSTR NUMBER NUMBER STRING NUMBER
+ (binary) (dec) (hex) (literal) (dec)
+```
+
+The data is concatenated, and may contain mixed types of literals
+