diff options
author | Lars Faase <lm.faase@student.avans.nl> | 2024-05-11 23:30:40 +0200 |
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committer | Lars Faase <lm.faase@student.avans.nl> | 2024-05-11 23:30:40 +0200 |
commit | f39ae2d99f07291bbf28cf8cec61f1c2dc7ac190 (patch) | |
tree | 0a71349f98a391d9e72f406b7c3c36df21643e9f | |
parent | 69bad64f94693bc45902a0eae27b1f5688636c9f (diff) |
First setup HardwarePuzzle
-rw-r--r-- | main/puzzle/hardware/main.c | 228 |
1 files changed, 160 insertions, 68 deletions
diff --git a/main/puzzle/hardware/main.c b/main/puzzle/hardware/main.c index 2fe8c4e..c1bf1ea 100644 --- a/main/puzzle/hardware/main.c +++ b/main/puzzle/hardware/main.c @@ -3,10 +3,6 @@ #include <stdbool.h> #include <time.h> -#define MORSE_CODE_LENGTH 4 -#define MAX_CODE_LENGTH 5 -#define NUMBER_OF_POTENTIOMETERS 4 - typedef enum { UNINITIALIZED, IDLE, @@ -14,96 +10,192 @@ typedef enum { SOLVED } HardwarePuzzleState; +typedef enum { + PLAYING_MORSECODE, + PLAYING_LOGICGATES +} PlayingSubState; + +#define MORSE_CODE_LENGTH 4 +#define NUMBER_OF_POTENTIOMETERS 4 +#define CORRECT_LOGIC_GATES_VALUE {1, 0, 1, 0, 1, 0, 1, 0} +#define LONG_TONE_DURATION 1000 // Duur van een lange toon (1 seconde) +#define SHORT_TONE_DURATION 500 // Duur van een korte toon (0.5 seconde) +#define SHORT_PAUSE_DURATION 500 // Duur van een korte pauze na een toon (0.5 seconde) +#define LONG_PAUSE_DURATION 1000 // Duur van een lange pauze na een letter (1 seconde) + +const char* MORSE_CODE[10] = { + ".----", // 1 + "..---", // 2 + "...--", // 3 + "....-", // 4 + ".....", // 5 + "-....", // 6 + "--...", // 7 + "---..", // 8 + "----.", // 9 + "-----" // 0 +}; + +HardwarePuzzleState currentState = UNINITIALIZED; + +// Puzzle state structure typedef struct { - HardwarePuzzleState current_state; - char code[MAX_CODE_LENGTH + 1]; + PlayingSubState playing_substate; + char code[MORSE_CODE_LENGTH + 1]; // Buffer for the generated code + int logic_gate_values[8]; // Buffer for logic gate values + int potentiometer_values[NUMBER_OF_POTENTIOMETERS]; + int correct_potentiometer_values[MORSE_CODE_LENGTH]; bool tone_playing; int morse_code_step; int morse_code_number_step; unsigned long ms_delay; - int potentiometer_values[NUMBER_OF_POTENTIOMETERS]; - int correct_potentiometer_values[NUMBER_OF_POTENTIOMETERS]; - int logic_gate_values[8]; } PuzzleState; -void generate_random_four_digit_code(PuzzleState *state) { - printf("Generating random morse code...\nCode: "); - for (int i = 0; i < MORSE_CODE_LENGTH; i++) { - state->correct_potentiometer_values[i] = rand() % 10; - state->code[i] = state->correct_potentiometer_values[i] + '0'; - } - state->code[MORSE_CODE_LENGTH] = '\0'; - printf("%s\n", state->code); -} +PuzzleState puzzleState; -void enter_state(PuzzleState *state, HardwarePuzzleState new_state) { - state->current_state = new_state; -} +// Function prototypes +void enterState(HardwarePuzzleState state); +void generate_random_four_digit_code(); +void render(); +void on_stay(); +void puzzle_check(); +void change_gamestage(HardwarePuzzleState state); +int play_morse_code(); -void render(PuzzleState *state) { - if (state->ms_delay == 0) { - state->ms_delay = millis() + play_morse_code(state); - } else if (millis() >= state->ms_delay) { - state->ms_delay = 0; - } - if (state->current_state == MORSECODE) { - int values = state->potentiometer_values[0] * 1000 + - state->potentiometer_values[1] * 100 + - state->potentiometer_values[2] * 10 + - state->potentiometer_values[3] * 1; - // GpioManager::instance().set_display_value(values); // Voeg GPIO-besturing toe voor Arduino + +int main() { + srand(time(NULL)); + + enterState(UNINITIALIZED); + + while (currentState != SOLVED) { + enterState(currentState); } -} -void process_state(PuzzleState *state) { - get_user_input(state); - render(state); - puzzle_check(state); + return 0; } -void change_gamestage(PuzzleState *state, HardwarePuzzleState new_state) { - state->current_state = new_state; -} +void enterState(HardwarePuzzleState state) { + currentState = state; -int play_morse_code(PuzzleState *state) { - if (state->current_state == MORSECODE) { - // Implementeer de morsecode logica + switch (currentState) { + case UNINITIALIZED: + printf("System is uninitialized.\n"); + enterState(IDLE); + break; + case IDLE: + printf("System is idle. Starting puzzle...\n"); + enterState(PLAYING); + break; + case PLAYING: + printf("Playing the puzzle...\n"); + puzzleState.playing_substate = PLAYING_MORSECODE; + generate_random_four_digit_code(); + change_gamestage(IDLE); + break; + case SOLVED: + printf("Congratulations! Puzzle solved.\n"); + + break; } - return 0; } -void get_user_input(PuzzleState *state) { - if (state->current_state == LOGICGATES) { - // Implementeer de logica voor het verkrijgen van gebruikersinvoer voor LOGICGATES - } else if (state->current_state == MORSECODE) { - // Implementeer de logica voor het verkrijgen van gebruikersinvoer voor MORSECODE +void generate_random_four_digit_code() { + printf("Generating random Morse code...\nCode: "); + for (int i = 0; i < MORSE_CODE_LENGTH; i++) { + puzzleState.correct_potentiometer_values[i] = rand() % 10; + puzzleState.code[i] = puzzleState.correct_potentiometer_values[i] + '0'; } + puzzleState.code[MORSE_CODE_LENGTH] = '\0'; + printf("%s\n", puzzleState.code); } -void puzzle_check(PuzzleState *state) { - if (state->current_state == LOGICGATES) { - // Implementeer de logica voor het controleren van de puzzel voor LOGICGATES - } else if (state->current_state == MORSECODE) { - // Implementeer de logica voor het controleren van de puzzel voor MORSECODE +// Render function based on the current substate +void render() { + if (puzzleState.ms_delay == 0) { + puzzleState.ms_delay = millis() + play_morse_code(); + } else if (millis() >= puzzleState.ms_delay) { + puzzleState.ms_delay = 0; } -} -void initialize_game(PuzzleState *state) { - srand(time(NULL)); // Initialiseer de random seed met de huidige tijd - state->current_state = UNINITIALIZED; - enter_state(state, IDLE); // Ga naar de IDLE-state na initialisatie - generate_random_four_digit_code(state); - change_gamestage(state, PLAYING); // Ga naar de PLAYING-state om de puzzel te spelen + if (puzzleState.playing_substate == PLAYING_MORSECODE) { + int values = puzzleState.potentiometer_values[0] * 1000 + + puzzleState.potentiometer_values[1] * 100 + + puzzleState.potentiometer_values[2] * 10 + + puzzleState.potentiometer_values[3]; + // Set display value using GPIO manager + // GpioManager::instance().set_display_value(values); + } } -int main() { - PuzzleState puzzle_state; - initialize_game(&puzzle_state); +// Function to handle staying in the current state +void on_stay() { + switch (puzzleState.playing_substate) { + case PLAYING_MORSECODE: + render(); + break; + case PLAYING_LOGICGATES: + // Get user input for logic gates + puzzle_check(); // Check puzzle status (uncomment when implemented) + break; + } +} - // Simuleer de loop van de state machine - while (puzzle_state.current_state != SOLVED) { - process_state(&puzzle_state); // Blijf in de huidige staat +// Function to check puzzle status based on the current substate +void puzzle_check() { + switch (puzzleState.playing_substate) { + case PLAYING_LOGICGATES: + for (int i = 0; i < 8; i++) { + if (puzzleState.logic_gate_values[i] != CORRECT_LOGIC_GATES_VALUE[i]) { + return; + } + } + puzzleState.playing_substate = PLAYING_MORSECODE; + break; + case PLAYING_MORSECODE: + if (morse_code_input_correct()) { + currentState = SOLVED; // Puzzle solved, transition to SOLVED-state + } + break; } +} +int play_morse_code() { + if (puzzleState.morse_code_step < MORSE_CODE_LENGTH) { + if (puzzleState.morse_code_number_step < strlen(MORSE_CODE[0])) { + if (!puzzleState.tone_playing) { + puzzleState.tone_playing = true; + char current_symbol = puzzleState.code[puzzleState.morse_code_step]; + if (current_symbol >= '0' && current_symbol <= '9') { + int morse_index = current_symbol - '0'; + char morse_signal = MORSE_CODE[morse_index][puzzleState.morse_code_number_step]; + if (morse_signal == '.') { //korte toon + GpioManager::instance().set_buzzer_pin(440); + return SHORT_TONE_DURATION; + } else if (morse_signal == '-') { //lange toon + GpioManager::instance().set_buzzer_pin(440); + return LONG_TONE_DURATION; + } + } + } else { + GpioManager::instance().set_buzzer_pin(0); + puzzleState.tone_playing = false; + puzzleState.morse_code_number_step++; + return SHORT_PAUSE_DURATION; + } + } else { + puzzleState.morse_code_number_step = 0; + puzzleState.morse_code_step++; + return LONG_PAUSE_DURATION; + } + } else { + puzzleState.morse_code_step = 0; + return LONG_PAUSE_DURATION; + } return 0; } + +// Function to change the game stage (transition between states) +void change_gamestage(HardwarePuzzleState state) { + currentState = state; +} |