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#include "animation.h"
unsigned long clamp_time(unsigned long unclamped_time, double framerate) {
int frame_time_millis = (double) 1000 / framerate;
return unclamped_time / frame_time_millis * frame_time_millis;
}
unsigned long get_frame(unsigned long unclamped_time, double framerate) {
int frame_time_millis = (double) 1000 / framerate;
return unclamped_time / frame_time_millis;
}
unsigned int zigzag(unsigned int size, int index) {
unsigned int zigzag_size = 2 * size - 2;
unsigned int mod = index % zigzag_size;
return mod < size - 1 ? mod : zigzag_size - mod;
}
const unsigned int weights[3] = {1, 4, 16};
void fill_plane(unsigned int direction, unsigned int offset) {
for(int i = 0; i < 16; i++) {
unsigned int index = offset * weights[direction];
index += (i / 4) * weights[(direction + 1) % 3];
index += (i % 4) * weights[(direction + 2) % 3];
Serial.print("xyz"[direction]);
led_state[led_map[index]] = 1;
}
}
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