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const float step = 0.02;
const float mag = 0.3;
const float size = 0.6;
const float turns = 9.0;
const float pi_2 = 6.28318530718;
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 norm = (fragCoord / iResolution.xy - 0.5) * 2.0;
float offset = iTime * 2.0;
fragColor = vec4(0.0, 0.0, 0.0, 1.0);
for (float t = 0.0; t < pi_2; t += step) {
// <https://www.desmos.com/calculator/e0kq6z1ndd>
vec2 f = vec2(
size * (cos(t) + mag * cos(turns * t + offset)),
size * (sin(t) + mag * sin(turns * t + offset))
);
if (length(f - norm) < 0.04) {
fragColor = vec4(1.0, 1.0, 1.0, 1.0);
}
}
}
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