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#pragma once
#include <stdlib.h>
#include <GL/glew.h>
#include <GL/gl.h>
#include <GLFW/glfw3.h>
#define LOG_MAX 512
GLuint frag_shader(const char* const src, size_t src_size);
GLuint vert_shader(const char* const src, size_t src_size);
GLuint link_shaders(GLuint vert, GLuint frag);
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