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* separate framebuffer initialization into separate fileLoek Le Blansch2024-06-13
* clean up uniform codeLoek Le Blansch2024-06-13
* 2-pass rendering working w/ fixed resolution + upscalingLoek Le Blansch2024-06-13
* WIP add framebufferLoek Le Blansch2024-05-26
* clean up uniform init/update code + fix window resizinglonkaars2024-05-17
* add uniform variable to shaderlonkaars2024-05-16
* experiment with vertex shaderlonkaars2024-05-16
* move shader compilation from runtime to compile-timelonkaars2024-05-16
* fix clean build compile orderlonkaars2024-05-16
* WIP fragment shader demolonkaars2024-05-16
* WIP fragment shader hello worldlonkaars2024-05-16
* separate draw loop into filelonkaars2024-05-15
* more hello world (pink window)lonkaars2024-05-15
* hello worldlonkaars2024-05-04