Commit message (Expand) | Author | Age | |
---|---|---|---|
* | separate framebuffer initialization into separate file | Loek Le Blansch | 2024-06-13 |
* | clean up uniform code | Loek Le Blansch | 2024-06-13 |
* | 2-pass rendering working w/ fixed resolution + upscaling | Loek Le Blansch | 2024-06-13 |
* | WIP add framebuffer | Loek Le Blansch | 2024-05-26 |
* | clean up uniform init/update code + fix window resizing | lonkaars | 2024-05-17 |
* | add uniform variable to shader | lonkaars | 2024-05-16 |
* | experiment with vertex shader | lonkaars | 2024-05-16 |
* | move shader compilation from runtime to compile-time | lonkaars | 2024-05-16 |
* | fix clean build compile order | lonkaars | 2024-05-16 |
* | WIP fragment shader demo | lonkaars | 2024-05-16 |
* | WIP fragment shader hello world | lonkaars | 2024-05-16 |
* | separate draw loop into file | lonkaars | 2024-05-15 |
* | more hello world (pink window) | lonkaars | 2024-05-15 |
* | hello world | lonkaars | 2024-05-04 |