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Author
Age
*
separate framebuffer initialization into separate file
Loek Le Blansch
2024-06-13
*
clean up uniform code
Loek Le Blansch
2024-06-13
*
2-pass rendering working w/ fixed resolution + upscaling
Loek Le Blansch
2024-06-13
*
frame buffer feedback working
Loek Le Blansch
2024-06-13
*
what did i do
Loek Le Blansch
2024-06-02
*
WIP add framebuffer
Loek Le Blansch
2024-05-26
*
add shadertoy "braids" effect
lonkaars
2024-05-21
*
add link to SPIR-V introspection bug stackoverflow answer
lonkaars
2024-05-20
*
move glUseProgram out of draw loop
lonkaars
2024-05-17
*
remove config.h
lonkaars
2024-05-17
*
clean up uniform init/update code + fix window resizing
lonkaars
2024-05-17
*
update planning + fix intel rendering bug
lonkaars
2024-05-16
*
add uniform variable to shader
lonkaars
2024-05-16
*
experiment with vertex shader
lonkaars
2024-05-16
*
see previous commit message
lonkaars
2024-05-16
*
clean up garbage code i wrote 5 minutes ago
lonkaars
2024-05-16
*
move shader compilation from runtime to compile-time
lonkaars
2024-05-16
*
fix clean build compile order
lonkaars
2024-05-16
*
fragment shader demo working :tada:
lonkaars
2024-05-16
*
WIP fragment shader demo
lonkaars
2024-05-16
*
WIP fragment shader hello world
lonkaars
2024-05-16
*
separate draw loop into file
lonkaars
2024-05-15
*
more hello world (pink window)
lonkaars
2024-05-15
*
add readme
lonkaars
2024-05-06
*
hello world
lonkaars
2024-05-04
*
initial commit
lonkaars
2024-05-04