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* separate framebuffer initialization into separate fileLoek Le Blansch2024-06-13
* clean up uniform codeLoek Le Blansch2024-06-13
* 2-pass rendering working w/ fixed resolution + upscalingLoek Le Blansch2024-06-13
* frame buffer feedback workingLoek Le Blansch2024-06-13
* what did i doLoek Le Blansch2024-06-02
* WIP add framebufferLoek Le Blansch2024-05-26
* add shadertoy "braids" effectlonkaars2024-05-21
* add link to SPIR-V introspection bug stackoverflow answerlonkaars2024-05-20
* move glUseProgram out of draw looplonkaars2024-05-17
* remove config.hlonkaars2024-05-17
* clean up uniform init/update code + fix window resizinglonkaars2024-05-17
* update planning + fix intel rendering buglonkaars2024-05-16
* add uniform variable to shaderlonkaars2024-05-16
* experiment with vertex shaderlonkaars2024-05-16
* see previous commit messagelonkaars2024-05-16
* clean up garbage code i wrote 5 minutes agolonkaars2024-05-16
* move shader compilation from runtime to compile-timelonkaars2024-05-16
* fix clean build compile orderlonkaars2024-05-16
* fragment shader demo working :tada:lonkaars2024-05-16
* WIP fragment shader demolonkaars2024-05-16
* WIP fragment shader hello worldlonkaars2024-05-16
* separate draw loop into filelonkaars2024-05-15
* more hello world (pink window)lonkaars2024-05-15
* add readmelonkaars2024-05-06
* hello worldlonkaars2024-05-04
* initial commitlonkaars2024-05-04