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* 2-pass rendering working w/ fixed resolution + upscalingLoek Le Blansch2024-06-13
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* frame buffer feedback workingLoek Le Blansch2024-06-13
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* what did i doLoek Le Blansch2024-06-02
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* WIP add framebufferLoek Le Blansch2024-05-26
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* add shadertoy "braids" effectlonkaars2024-05-21
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* add link to SPIR-V introspection bug stackoverflow answerlonkaars2024-05-20
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* move glUseProgram out of draw looplonkaars2024-05-17
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* remove config.hlonkaars2024-05-17
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* clean up uniform init/update code + fix window resizinglonkaars2024-05-17
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* update planning + fix intel rendering buglonkaars2024-05-16
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* add uniform variable to shaderlonkaars2024-05-16
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* experiment with vertex shaderlonkaars2024-05-16
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* see previous commit messagelonkaars2024-05-16
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* clean up garbage code i wrote 5 minutes agolonkaars2024-05-16
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* move shader compilation from runtime to compile-timelonkaars2024-05-16
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* fix clean build compile orderlonkaars2024-05-16
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* fragment shader demo working :tada:lonkaars2024-05-16
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* WIP fragment shader demolonkaars2024-05-16
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* WIP fragment shader hello worldlonkaars2024-05-16
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* separate draw loop into filelonkaars2024-05-15
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* more hello world (pink window)lonkaars2024-05-15
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* add readmelonkaars2024-05-06
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* hello worldlonkaars2024-05-04
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* initial commitlonkaars2024-05-04