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meer wat heb ik gedaan?
HEAD
master
Loek Le Blansch
2024-06-15
*
more minor effect tweaks
Loek Le Blansch
2024-06-14
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more reverb
Loek Le Blansch
2024-06-13
*
effect done :tada:
Loek Le Blansch
2024-06-13
*
effect kinda working
Loek Le Blansch
2024-06-13
*
separate framebuffer initialization into separate file
Loek Le Blansch
2024-06-13
*
clean up uniform code
Loek Le Blansch
2024-06-13
*
2-pass rendering working w/ fixed resolution + upscaling
Loek Le Blansch
2024-06-13
*
frame buffer feedback working
Loek Le Blansch
2024-06-13
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what did i do
Loek Le Blansch
2024-06-02
*
WIP add framebuffer
Loek Le Blansch
2024-05-26
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add shadertoy "braids" effect
lonkaars
2024-05-21
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add link to SPIR-V introspection bug stackoverflow answer
lonkaars
2024-05-20
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move glUseProgram out of draw loop
lonkaars
2024-05-17
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remove config.h
lonkaars
2024-05-17
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clean up uniform init/update code + fix window resizing
lonkaars
2024-05-17
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update planning + fix intel rendering bug
lonkaars
2024-05-16
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add uniform variable to shader
lonkaars
2024-05-16
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experiment with vertex shader
lonkaars
2024-05-16
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see previous commit message
lonkaars
2024-05-16
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clean up garbage code i wrote 5 minutes ago
lonkaars
2024-05-16
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move shader compilation from runtime to compile-time
lonkaars
2024-05-16
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fix clean build compile order
lonkaars
2024-05-16
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fragment shader demo working :tada:
lonkaars
2024-05-16
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WIP fragment shader demo
lonkaars
2024-05-16
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WIP fragment shader hello world
lonkaars
2024-05-16
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separate draw loop into file
lonkaars
2024-05-15
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more hello world (pink window)
lonkaars
2024-05-15
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add readme
lonkaars
2024-05-06
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hello world
lonkaars
2024-05-04
*
initial commit
lonkaars
2024-05-04