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#pragma once
#include <stdbool.h>
#include "ppu/types.h"
/** @brief generate bitmask with `n` bits set to one from LSB */
#define HH_MASK(n) ((1 << (n))-1)
/** @brief resize `in` to `upper downto lower` like in vhdl */
#define HH_RESIZE(in, upper, lower) ((((hh_ppu_data_t)(in)) & (HH_MASK(upper+1-lower) << lower)) >> lower)
/** @brief memory word(s) that can be placed into vram */
typedef struct {
hh_ppu_addr_t offset;
hh_ppu_addr_t size;
hh_ppu_data_t* data;
} hh_s_ppu_vram_data;
/** @brief check if `addr` is a valid PPU address */
bool hh_ppu_vram_valid_address(hh_ppu_addr_t addr);
/** @brief direct write vram word (platform-specific implementation) */
void hh_ppu_vram_dwrite(hh_ppu_addr_t addr, hh_ppu_data_t data);
/** @brief write data block into vram */
void hh_ppu_vram_write(hh_s_ppu_vram_data data);
/** @brief convert local background attribute memory entry to PPU format */
hh_s_ppu_vram_data hh_ppu_2nat_bam(hh_s_ppu_loc_bam_entry);
/** @brief convert local foreground attribute memory entry to PPU format */
hh_s_ppu_vram_data hh_ppu_2nat_fam(hh_s_ppu_loc_fam_entry);
/** @brief convert local AUX memory copy to PPU format */
hh_s_ppu_vram_data hh_ppu_2nat_aux(hh_s_ppu_loc_aux);
/** @brief convert local sprite to PPU format */
hh_s_ppu_vram_data hh_ppu_2nat_sprite(const hh_ppu_loc_sprite_data_t);
/** @brief convert local RGB color to PPU format */
hh_s_ppu_vram_data hh_ppu_2nat_color(hh_ppu_rgb_color_t);
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