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#include <stdlib.h>
#include <math.h>
#ifdef HH_TARGET_DESKTOP
#include <stdio.h>
#endif
#include "main.h"
#include "ppu/ppu.h"
#include "ppu/consts.h"
bool g_hh_run = true;
int main() {
hh_setup();
hh_loop();
hh_exit();
return 0;
}
void hh_ppu_vblank_interrupt() {
static unsigned long frame = 0;
frame++;
#ifdef HH_TARGET_DESKTOP
// printf("frame %lu\n", frame);
#endif
unsigned shift = (double) sin((double) frame / 20) * 10 + 10;
hh_ppu_update_aux((hh_s_ppu_loc_aux) {
.bg_shift_x = shift,
.bg_shift_y = 0,
.fg_fetch = 0,
.sysreset = 0,
});
}
void hh_setup() {
hh_ppu_init();
hh_s_ppu_loc_sprite sprite = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0,
0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0,
0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0,
0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0,
0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1,
0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1,
0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0,
0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0,
0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0
};
for (int x = 0; x < HH_PPU_SPRITE_WIDTH; x++) {
for (int y = 0; y < HH_PPU_SPRITE_HEIGHT; y++) {
// sprite[y * HH_PPU_SPRITE_WIDTH + x] = (pow(x - 8, 2) + pow(y - 8, 2) < 64) ? 1 : 0;
uint8_t p = sprite[y * HH_PPU_SPRITE_WIDTH + x];
printf("%c%c%c", p ? 'X' : ' ', p ? 'X' : ' ', p ? 'X' : ' ');
}
printf("\n");
}
hh_ppu_update_sprite(0, sprite);
// hh_ppu_update_foreground(0, (hh_s_ppu_loc_fam_entry) {
// .horizontal_flip = false,
// .vertical_flip = false,
// .palette_index = 1,
// .tilemap_index = 0,
// .position_x = 30,
// .position_y = 40,
// });
hh_ppu_update_background(3, (hh_s_ppu_loc_bam_entry) {
.horizontal_flip = false,
.vertical_flip = false,
.palette_index = 1,
.tilemap_index = 0,
});
hh_ppu_update_background(4, (hh_s_ppu_loc_bam_entry) {
.horizontal_flip = true,
.vertical_flip = false,
.palette_index = 2,
.tilemap_index = 0,
});
hh_ppu_update_background(5, (hh_s_ppu_loc_bam_entry) {
.horizontal_flip = false,
.vertical_flip = false,
.palette_index = 3,
.tilemap_index = 0,
});
hh_ppu_update_background(6, (hh_s_ppu_loc_bam_entry) {
.horizontal_flip = false,
.vertical_flip = true,
.palette_index = 4,
.tilemap_index = 0,
});
hh_ppu_update_background(7, (hh_s_ppu_loc_bam_entry) {
.horizontal_flip = true,
.vertical_flip = true,
.palette_index = 5,
.tilemap_index = 0,
});
hh_ppu_update_color(1, 1, (hh_ppu_rgb_color_t) {0xf, 0x0, 0xf});
hh_ppu_update_color(2, 1, (hh_ppu_rgb_color_t) {0xf, 0xf, 0xf});
hh_ppu_update_color(3, 1, (hh_ppu_rgb_color_t) {0xf, 0x0, 0x0});
hh_ppu_update_color(4, 1, (hh_ppu_rgb_color_t) {0x0, 0xf, 0xf});
hh_ppu_update_color(5, 1, (hh_ppu_rgb_color_t) {0x0, 0x0, 0xf});
}
void hh_exit() {
g_hh_run = false;
hh_ppu_deinit();
}
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