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#pragma once
#include "static/tilemap.h"
#include "engine/player_controller.h"
#include "ppu/types.h"
#include "engine/types.h"
#include "engine/entity.h"
#include "engine/animator.h"
#include "engine/player_controller.h"
// extern hh_g_max_hp;
void hh_ui_show_hp(int* idx, hh_entity* player, uint8_t max_hp, vec_cor cam_pos);
void hh_ui_show_char(int* idx, char* str, vec2 pos);
/** @brief converts char* [0] to i and [1]='\0' */
void itoa(char *c, int i);
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