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#pragma once
#include "input.h"
#include "engine/draw_screen.h"
#include "engine/maths.h"
#include "ppu/ppu.h"
#include "game_loop/ui.h"
#include <stdint.h>
#include <stdbool.h>
typedef enum {
hh_e_score_show,
hh_e_score_main,
hh_e_score_end,
} hh_e_score_states;
typedef struct {
hh_s_gamepad pressed, rising, falling;
} hh_s_controller_exp;
void hh_high_score(hh_e_game_state* hh_game_state);
bool hh_controller_exp_pressed(hh_s_controller_exp con1);
void hh_update_controller_exp(hh_s_controller_exp* in);
void hh_kb_display(uint8_t sel);
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