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#pragma once
#include "engine/maths.h"
typedef uint8_t hh_ppu_fg_idx;
// typedef uint16_t hh_bg_idx;
typedef enum {
slime, jumping_slime, terror_owl,
}hh_e_all_objects_game_type;
typedef enum {
fire, ice, poison
}hh_e_damage_t;
typedef struct {
int8_t hp;
int8_t dmg;
hh_e_damage_t dmg_type;
int8_t speed_x, speed_y;
} hh_s_atributes;
typedef struct {
hh_s_ppu_loc_fam_entry fam; //screen
uint16_t frame0;
uint16_t palette;
uint16_t cooldown;
}hh_s_rendering;
typedef struct {
uint8_t* start, len;
}hh_s_animations;
typedef struct {
vec2 pos, vel, size;
bool is_grounded;
bool is_hit;
hh_e_all_objects_game_type object_type;
uint8_t radius;
int8_t hp;
int8_t speed;
hh_s_rendering render;
}hh_entity;
typedef struct {
hh_entity p;
hh_s_atributes atr;
}hh_s_player;
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