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#pragma once
#include <stdint.h>

#include "ppu/types.h"

#include "static/tilemap.h"

// handles sprites

// Bg sprites

// Fg or entity sprites

//TODO: pack data inside of sprite_palette LUT
//HH_PPU_PALETTE_COUNT

#define HH_PAL_IDX_SKY 0
#define HH_PAL_IDX_BRICK 1
#define HH_PAL_IDX_SLIME 2
#define HH_PAL_IDX_HUD 2
#define HH_PAL_IDX_UPGRADE 2
#define HH_PAL_IDX_BULLET 3
#define HH_PAL_IDX_GOZER 3
#define HH_PAL_IDX_TITLE_SCREEN_ICON 3
#define HH_PAL_IDX_CRATE 4
#define HH_PAL_IDX_SHOP 5
#define HH_PAL_IDX_FONT 6
#define HH_PAL_IDX_DEV 7

const static uint8_t hh_g_sprite_palette[HH_TM_GROUPS] = {
	HH_PAL_IDX_SKY,
	HH_PAL_IDX_BRICK,
	HH_PAL_IDX_CRATE,
	HH_PAL_IDX_SHOP,
	// HH_PAL_IDX_SHOP,
	HH_PAL_IDX_TITLE_SCREEN_ICON,
	HH_PAL_IDX_TITLE_SCREEN_ICON,
	HH_PAL_IDX_HUD,
	HH_PAL_IDX_UPGRADE,
	HH_PAL_IDX_BULLET,
	HH_PAL_IDX_GOZER,
	HH_PAL_IDX_SLIME,
	HH_PAL_IDX_SLIME,
	HH_PAL_IDX_DEV,
	HH_PAL_IDX_FONT

};


const static hh_ppu_loc_palette_table_t hh_g_palette = {
	{//palette info here
		{0x1,0x2,0x3},
		{0x0,0x0,0x0},
		{0x0,0x0,0x0},
		{0x0,0x0,0x0},
		{0x0,0x0,0x0},
		{0x0,0x0,0x0},
		{0x0,0x0,0x0},
		{0x0,0x0,0x0}},
	{//Bricks
		{0x1,0x2,0x3},//01
		{0x0,0x0,0x1},//25
		{0x1,0x1,0x1},//26
		{0x1,0x1,0x2},//27
		{0x2,0x2,0x3},//28
		{0x3,0x4,0x5},//29
		{0x5,0x1,0x7},
		{0xd,0x8,0xa}},//24
	{//slime
		{0x1,0x2,0x3},
		{0x1,0x3,0x2},
		{0x4,0x8,0x3},
		{0x7,0xa,0x4},//hp HUD
		{0xa,0xc,0x5},
		{0xa,0x3,0x3},
		{0x0,0x0,0x1},
		{0xe,0xe,0xe}},
	{//player //TODO: use one less color && update player indexed sprites
		{0x0,0x0,0x0},
		{0x1,0x1,0x1},
		{0x4,0x2,0x5},
		{0x7,0x3,0x7},
		{0xe,0xe,0xe}, 
		{0x7,0x2,0x3}, //elemental
		{0xc,0x5,0x3},
		{0xe,0xc,0x7}},
	{//crates
		{0x5,0x7,0x7},
		{0x3,0x1,0x2},
		{0x6,0x2,0x2},
		{0x7,0x4,0x4},
		{0xa,0x7,0x5},
		{0x0,0x0,0x0},
		{0x0,0x0,0x0},
		{0x0,0x0,0x0}},
	{//shop
		// {0x1,0x2,0x3},
		// {0x0,0x0,0x1},
		// {0x0,0x0,0x0},
		// {0x0,0x0,0x0},
		// {0x0,0x0,0x0},
		// {0x0,0x0,0x0},
		// {0x0,0x0,0x0},
		// {0x0,0x0,0x0}},
		{0x1, 0x2, 0x3},//0
		{0x0, 0x0, 0x1},//1
		{0x6, 0x2, 0x2},//2
		{0x7, 0x4, 0x4},//3
		{0xc, 0x9, 0x7},//4
		{0xd, 0xb, 0x9},//5
		{0x3, 0x4, 0x5},//6
		{0x8, 0x9, 0x9}},
	{//white
		{0x1,0x2,0x3},
		{0xf,0xf,0xf},
		{0xf,0xf,0xf},
		{0xf,0xf,0xf},
		{0xf,0xf,0xf},
		{0xf,0xf,0xf},
		{0xf,0xf,0xf},
		{0xf,0xf,0xf}},
	{//Dev palette (7)
		{0x0,0xf,0xf},
		{0xf,0xf,0xf},
		{0xf,0x0,0xf},
		{0xf,0xf,0x0},
		{0xf,0x0,0x0},
		{0x0,0xf,0x0},
		{0x0,0x0,0xf},
		{0x0,0x0,0x0}}
};

void hh_setup_palettes();

//TODO: UPDATE THIS FUNCTION
/** @brief return palette index that belongs to tilemap index */
uint8_t hh_get_palette(uint8_t tile_idx);

//TODO: UPDATE THIS FUNCTION
bool hh_colidable(uint8_t tile_idx);