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#include "engine/level_const.h"
#include <stdio.h>
hh_g_all_levels hh_init_game_levels(){
hh_g_all_levels levels;
levels.current_level=0;
levels.level[0].size.x=40;
levels.level[0].size.y=15;
levels.level[0].hh_level_completed=false;
levels.level[1].size.x=100;
levels.level[1].size.y=28;
levels.level[1].hh_level_completed=false;
FILE *fp = fopen("static/shop_new.bin", "rb");
if (fp == NULL) {
printf("shop_new.bin not found!\n");
return levels;
}
fseek(fp, 0, SEEK_END);
int size = ftell(fp) / sizeof(int);
fseek(fp, (0 * sizeof(int)) + sizeof(int), SEEK_SET);
int* hh_game_level1 = malloc(size * sizeof(int));
fread(hh_game_level1, sizeof(int), size, fp);
fclose(fp);
FILE *lvl2 = fopen("../test/bin/level2_test.bin", "rb");
if (lvl2 == NULL) {
printf("level2_test.bin not found!\n");
return levels;
}
fseek(lvl2, 0, SEEK_END);
size = ftell(lvl2) / sizeof(int);
fseek(lvl2, (0 * sizeof(int)) + sizeof(int), SEEK_SET);
int* hh_game_level2 = malloc(size * sizeof(int));
fread(hh_game_level2, sizeof(int), size, lvl2);
fclose(lvl2);
levels.level[0].place = hh_game_level1;
levels.level[1].place = hh_game_level2;
// free(hh_game_level1);
// free(hh_game_level2);
return levels;
}
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