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#include <stdbool.h>
#include "engine/entity.h"
#include "engine/maths.h"
/*
PLAYER: (pos on X)
,___,
| |
| X |
|___|
*/
bool hh_collision(vec_cor pos1, vec2 pos2){
if (pos2.x == CLAMP(pos2.x, pos1.x, pos1.x+16)){// hit x
return true;
}
if (pos2.y == CLAMP(pos2.y, pos1.y, pos1.y+16)){// hit y
return true;
}
return false;
}
void hh_solve_collision(vec2 pos_environment, hh_entity* entity){
if (!hh_collision(pos_environment,entity->pos))
return;
printf("BONK!/n");
// if (entity->vec.y > 0){
// entity->pos.y = MAX(entity->pos.y,pos_environment.y);
// entity->vec.y = 0;
// } else {
// entity->pos.y = MIN(entity->pos.y,pos_environment.y);
// entity->vec.y = 0;
// }
// if (entity->vec.x <= 0){
// entity->pos.x = MIN(entity->pos.x,pos_environment.x-16);
// entity->vec.x = 0;
// } else {
// entity->pos.x = MAX(entity->pos.x,pos_environment.x+16);
// entity->vec.x = 0;
// }
}
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