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#include <math.h>
#include "demo.h"
#include "ppu/ppu.h"
#include "input.h"
#include "ppu/internals.h"
#define HH_DEMO_BALL_COUNT 5
hh_s_ppu_loc_fam_entry g_hh_demo_balls[HH_DEMO_BALL_COUNT];
void hh_demo_setup() {
// load sprites
hh_ppu_update_sprite(1, HH_DBG_SPRITE_BALL);
hh_ppu_update_sprite(2, HH_DBG_SPRITE_CHECKERBOARD);
// background pattern
hh_ppu_update_color(0, 0, (hh_ppu_rgb_color_t) {0x1, 0x1, 0x3});
hh_ppu_update_color(0, 1, (hh_ppu_rgb_color_t) {0x4, 0x4, 0x6});
for (unsigned i = 0; i < HH_PPU_BG_CANVAS_TILES_H * HH_PPU_BG_CANVAS_TILES_V; i++) {
hh_ppu_update_background(i, (hh_s_ppu_loc_bam_entry) {
.horizontal_flip = false,
.vertical_flip = false,
.palette_index = 0,
.tilemap_index = 2,
});
}
// cool colors
hh_ppu_update_color(1, 1, (hh_ppu_rgb_color_t) {0xf, 0x0, 0xf});
hh_ppu_update_color(2, 1, (hh_ppu_rgb_color_t) {0xf, 0xf, 0xf});
hh_ppu_update_color(3, 1, (hh_ppu_rgb_color_t) {0xf, 0x0, 0x0});
hh_ppu_update_color(4, 1, (hh_ppu_rgb_color_t) {0x0, 0xf, 0xf});
hh_ppu_update_color(5, 1, (hh_ppu_rgb_color_t) {0x0, 0x0, 0xf});
// balls
for (unsigned i = 0; i < HH_DEMO_BALL_COUNT; i++) {
g_hh_demo_balls[i].horizontal_flip = false;
g_hh_demo_balls[i].vertical_flip = false;
g_hh_demo_balls[i].palette_index = i+1;
g_hh_demo_balls[i].tilemap_index = 1;
}
// hh_ppu_flush();
}
void hh_demo_loop(unsigned long frame) {
// if (frame % 300 == 0) hh_demo_setup();
//
// if (frame > 1) return;
// frame = 40;
// set background pattern position
hh_ppu_update_background_pos((frame / 5) % HH_PPU_SPRITE_WIDTH, (frame / 20) % HH_PPU_SPRITE_HEIGHT);
for (unsigned i = 0; i < HH_DEMO_BALL_COUNT; i++) {
g_hh_demo_balls[i].position_x = HH_PPU_SCREEN_WIDTH/2 - HH_PPU_SPRITE_WIDTH/2 + (int)(60 * (double)sin(1*((double)frame + 3*(double)i) / 10));
g_hh_demo_balls[i].position_y = HH_PPU_SCREEN_HEIGHT/2 - HH_PPU_SPRITE_HEIGHT/2 + (int)(30 * (double)sin(2*((double)frame + 3*(double) i) / 10));
hh_ppu_update_foreground(i+16, g_hh_demo_balls[i]);
}
hh_ppu_update_foreground(32, (hh_s_ppu_loc_fam_entry) {
.horizontal_flip = false,
.vertical_flip = false,
.palette_index = g_hh_controller_p1.dpad_up * 2,
.tilemap_index = 1,
.position_x = 16,
.position_y = 0,
});
hh_ppu_update_foreground(33, (hh_s_ppu_loc_fam_entry) {
.horizontal_flip = false,
.vertical_flip = false,
.palette_index = g_hh_controller_p1.dpad_down * 2,
.tilemap_index = 1,
.position_x = 16,
.position_y = 32,
});
hh_ppu_update_foreground(34, (hh_s_ppu_loc_fam_entry) {
.horizontal_flip = false,
.vertical_flip = false,
.palette_index = g_hh_controller_p1.dpad_left * 2,
.tilemap_index = 1,
.position_x = 0,
.position_y = 16,
});
hh_ppu_update_foreground(35, (hh_s_ppu_loc_fam_entry) {
.horizontal_flip = false,
.vertical_flip = false,
.palette_index = g_hh_controller_p1.dpad_right * 2,
.tilemap_index = 1,
.position_x = 32,
.position_y = 16,
});
hh_ppu_update_foreground(36, (hh_s_ppu_loc_fam_entry) {
.horizontal_flip = false,
.vertical_flip = false,
.palette_index = g_hh_controller_p1.button_primary * 2,
.tilemap_index = 1,
.position_x = 88,
.position_y = 16,
});
hh_ppu_update_foreground(37, (hh_s_ppu_loc_fam_entry) {
.horizontal_flip = false,
.vertical_flip = false,
.palette_index = g_hh_controller_p1.button_secondary * 2,
.tilemap_index = 1,
.position_x = 64,
.position_y = 16,
});
}
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