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#pragma once #include "input.h" #include "engine/draw_screen.h" #include "engine/level_const.h" #include <stdint.h> #include <stdbool.h> typedef enum { hh_e_shop_SHOW, hh_e_shop_Input, hh_e_shop_END, } hh_e_ShopStates; void hh_Shop(hh_e_GameState*);